On Jan 23, 4:27 pm, Moandji Ezana <[email protected]> wrote:
> There might be a philosophical difference here, too. I think button sizes
> and other things tend to be given relative sizes: 50%, "fill the remaining
> space", etc. I'm not saying that solves every problem (who wants a button
> that takes up half the screen on a 10" tablet?), but that the mindset is
> different.

It definitely is.  On iOS you would either use Interface Builder or
code UI element sizes by hand, but in both cases it's (virtual) pixels
(which map to one native pixel in iPhone 3GS and early and four native
pixel in iPhone 4 and up) that define the size.

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