Some servers allow you to send messages 'from' any resource (as long
as the bare jid matches your authenticated jid).  This seems to be
very implementation specific though.
I see, I thought that would be the case (as Mridul says it sounds like a bug more than a feature), if its not something that's widely supported then its not really that useful. Personally I think its far better as Ralph too indicates to use MUC as it is, rather than trying to do this kind of hack of trying to host a MUC room over a client connection.
You would need to create one connection per room though, where as a
component would used a single connection for the entire domain. (but
it sounds like you'd like to load components dynamically (which
servers like jabberd2 support, btw)
Its not just a matter of one connection per room though is it, you would have to have extra usernames to use for those additional connections for it to mimic MUC. Yes I know external components just need a single connection, but the whole point here is that games need to be hostable by clients when the appropriate game servers/components are not available for use.

Richard


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