On Fri, 2007-02-09 at 10:27 +0000, Richard Dobson wrote: > Also another issue is that some more complex games will need multiple > MUC rooms per game (i.e. per team rooms) so tieing the game to a single > room stops the protocol from being usable for implementing such games.
I didn't apply such a restriction. One bot can manage multiple rooms. If your application can make that transparent to the user, that's even better. -- Groetjes, ralphm
