Ralph Meijer wrote:
On Fri, 2007-02-09 at 10:27 +0000, Richard Dobson wrote:
Also another issue is that some more complex games will need multiple MUC rooms per game (i.e. per team rooms) so tieing the game to a single room stops the protocol from being usable for implementing such games.

I didn't apply such a restriction. One bot can manage multiple rooms. If
your application can make that transparent to the user, that's even
better.
Ah that's good, its just that the way others have suggested in the past that MUC would work with regards to gaming it would make it difficult to allow this capability, i.e. not talking to the game host first to get the game details/start games and just creating the rooms yourself and then inviting the gamehost/bot to the room, whereas I am doing it so that you talk to the gamehost about starting games, and the gamehost would create all the necessary rooms and invite the players to the appropriate ones.

Richard


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