On 20.01.2014, at 19:25, Michael Weibel <[email protected]> wrote:
> Currently Candy works with the semi-anonymous room jids > ([email protected]/nick) to send messages. We use this approach > also to send direct messages to other occupants in a room. > However, as Hypher, one of our users, mentioned, this is not the standard > behaviour of XMPP clients and therefore he has some issues with the use case > he wants to use Candy for (in-game chat). Why is that non standard behaviour? What is considered to be the standard here? > When we initially developed Candy, we had to make the decision whether to use > the real jid of a user to send him a private message or to use the room jid. > We decided to use the room jid because it’s much easier (without roster > accept/declines) to display a user whether he’s still online or not. The > tradeoff however is, that user A can have two conversations with user B (we > have also some other issues with it, but they it’s root in this decision). Why/How can you have two conversations? .Steve
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