On 20.01.2014, at 19:25, Michael Weibel <[email protected]> wrote:

> Currently Candy works with the semi-anonymous room jids 
> ([email protected]/nick) to send messages. We use this approach 
> also to send direct messages to other occupants in a room. 
> However, as Hypher, one of our users, mentioned, this is not the standard 
> behaviour of XMPP clients and therefore he has some issues with the use case 
> he wants to use Candy for (in-game chat). 

Why is that non standard behaviour? What is considered to be the standard here?

> When we initially developed Candy, we had to make the decision whether to use 
> the real jid of a user to send him a private message or to use the room jid. 
> We decided to use the room jid because it’s much easier (without roster 
> accept/declines) to display a user whether he’s still online or not. The 
> tradeoff however is, that user A can have two conversations with user B (we 
> have also some other issues with it, but they it’s root in this decision). 

Why/How can you have two conversations?

.Steve

_______________________________________________
JDev mailing list
Info: http://mail.jabber.org/mailman/listinfo/jdev
Unsubscribe: [email protected]
_______________________________________________

Reply via email to