bklaas;354752 Wrote: 
> I never said creating an iPhone app to control Squeezeboxes wasn't
> possible, just not Squeezeplay. The licensing restriction is what makes
> it prohibitive from porting SqueezePlay to the iPhone. Squeezeplay uses
> Lua to drive the UI, and that's not going to change.
> 

Also SqueezePlay has an API for third-party plugins. My understanding
of the Apple you-don't-really-own-that-shiny-device SDK rules is that
apps like SqueezePlay or Firefox that can host 3rd-party plugins is
also not allowed.

http://blog.wired.com/monkeybites/2008/03/has-apple-banne.html

-Peter


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