> We had an excursion into molecular display using Java3D about 2 years
> ago.  It gave sufficient trouble that we decided to drop it. The
> following  comments may be outofdate but concerned us:
> - it didn't seem to be particularly fast.
> - it had bad interactions with Swing. In particular the frame for
> display  would overlap menu items, etc.
> - it required a specific *.dll for windows. This made it almost
> impossible  to distribute since we would have to field all the problems
> of installation.
Peter,

Thanks for your comments.

As I believe I said in one of my messages, I have no experience with
either OpenGL or with Java3D.

My basic point to Valere was this. They are trying to design a high-end
CAD system. Therefore, they are targeting people with high-end hardware.
Since OpenGL seems to be the standard 3D graphics package, then I would go
with OpenGL. Therefore, if it was my project, I would pursue Java3D as the
Java API on top of OpenGL.

Now, Egon just sent something about Sun supporting some 'alternate' OpenGL
solution for Java. Valere should certainly investigate this.

> For these reasons we decided to go with Jmol. The current version seems
> excellent.

I am glad that you like it. And I am relatively pleased with the
performance. Nevertheless, if I was doing a 'professional' product instead
of a 'mass-market' product I think that I would look for something that
used 3D graphics hardware.

(Maybe not. If you have a fast CPU then the jmol.viewer.Graphics3D package
will (no doubt) run quite well).

Miguel






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