> We had an excursion into molecular display using Java3D about 2 years > ago. It gave sufficient trouble that we decided to drop it. The > following comments may be outofdate but concerned us: > - it didn't seem to be particularly fast. > - it had bad interactions with Swing. In particular the frame for > display would overlap menu items, etc. > - it required a specific *.dll for windows. This made it almost > impossible to distribute since we would have to field all the problems > of installation. Peter,
Thanks for your comments. As I believe I said in one of my messages, I have no experience with either OpenGL or with Java3D. My basic point to Valere was this. They are trying to design a high-end CAD system. Therefore, they are targeting people with high-end hardware. Since OpenGL seems to be the standard 3D graphics package, then I would go with OpenGL. Therefore, if it was my project, I would pursue Java3D as the Java API on top of OpenGL. Now, Egon just sent something about Sun supporting some 'alternate' OpenGL solution for Java. Valere should certainly investigate this. > For these reasons we decided to go with Jmol. The current version seems > excellent. I am glad that you like it. And I am relatively pleased with the performance. Nevertheless, if I was doing a 'professional' product instead of a 'mass-market' product I think that I would look for something that used 3D graphics hardware. (Maybe not. If you have a fast CPU then the jmol.viewer.Graphics3D package will (no doubt) run quite well). Miguel ------------------------------------------------------- This SF.net email sponsored by: Enterprise Linux Forum Conference & Expo The Event For Linux Datacenter Solutions & Strategies in The Enterprise Linux in the Boardroom; in the Front Office; & in the Server Room http://www.enterpriselinuxforum.com _______________________________________________ Jmol-developers mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/jmol-developers
