I haven't been following this thread, but as I have pointed out on this list before, the standard way to set up an arbitrary 3D rotation is not Rx*Ry*Rz but Rz*Ry*Rz (Euler angle rotation). (Some people use Rz*Rx*Rz which is essentially the same.)
There is an alternative approach, using quaternions, which provides the formula for a rotation through a specified angle about a specified axis. I suggest that Jmol should use one of these standard, well-documented, approaches rather than introducing something different. -- Anthony Stone http://www-stone.ch.cam.ac.uk/ University Chemical Laboratory, Email: [EMAIL PROTECTED] Lensfield Road, Phone: +44 1223 336375 Cambridge CB2 1EW Fax: +44 1223 336362 ------------------------------------------------------- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think of them. Give us Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more http://productguide.itmanagersjournal.com/guidepromo.tmpl _______________________________________________ Jmol-developers mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/jmol-developers
