>Egon wrote:
>> Ok, I'll think about how to get to triangles from a set of vertices...
>> (suggestions welcome, ofcourse)...
>
>Egon,
>
>This is a difficult problem that I have been working on for months.
>
>This is the reason that my surface code does not work.

Yes, I think it is difficult to extract triangles from vertices ubt it is 
possible (if I understand correctly the problem).
Are all the vertices in the same plane ? That is, do they form a polygon ?
If so, my idea would be to use a recursive methode :
- find 3 consecutive vertices that make a triangle included in the polygon 
(there is always a set of vertices that matches this condition). Not only the 
angle must be convex, but there is also a check to see if the segment between 
vertices 1 and 3 intersects an other segment.
- remove the vertice 2 from the polygon to get a polygon with one vertice less 
and reapply this method.

Nicolas



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