On Wednesday 24 May 2006 00:24, Bob Hanson wrote:
> Oh, I wouldn't say NOTHING. We have near perfect dot-rendering of the
> surface. It's just getting those interpolations and triangles right that
> escapes us. I was thinking that the dots could provide the entre into an
> isosurface if the voxels could be defined in relation to the dots. (Sort of
> marching cubes backward, then forward.)

I have googled and read a bit about this in the past (really no expert), and 
understood that going from a set of dots to triangles is seriously 
non-trivial...

Egon

-- 
Egon Willighagen
http://chem-bla-ics.blogspot.com/


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