Jan wrote:
> but then it would be easier to do something like this
> # animation list of selections loopmode frametime
> anim qw(*/1 */2 */3 */4 */5 */6 */7 */8 */9&(nucleic|hetero)
> */10&(nucleic|hetero) */11&(nucleic|hetero) ) rock 0.3
>
> (but this is not compatible :-)

We are going to do something similar to what you are suggesting. But I
think that we can come up with something that is a superset of existing
Chime functionality so that we can maintain compatibility.


> I never used .xyz files with chime.
> PDB files are used as "poor mans animations" using 10 frames as MODELs
> instead of  trajectories of 200.
> http://www.umass.edu/microbio/chime/explorer/morfdoc.htm
> I consider vmd the best program for movie creating out of trajectories
> http://www.ks.uiuc.edu/Research/vmd/
> and how they implemented animate (never used, but the GUI)
> http://www.ks.uiuc.edu/Research/vmd/current/ug/node106.html

I will look at these URLs.


Thanks,
Miguel





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