To those that are interested in the upcoming JTS triangulation API, a
question:
What type of input and output structures would you find useful?
Currently I'm developing the following:
INPUT:
- Geometry (from which the site/vertex coordinates are extracted)
- Collection of Coordinates
OUTPUT:
- MultiLineString containing triangulation edges
- GeometryCollection of Polygons containing triangles
You can also work directly with the internal datastructures of the
triangulation (Vertices, QuadEdges, etc), but this requires a higher
level of understanding.
Is there any other option I haven't though of?
--
Martin Davis
Senior Technical Architect
Refractions Research, Inc.
(250) 383-3022
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