2009/4/30 Martin Davis <[email protected]>:
> INPUT:
> - Geometry (from which the site/vertex coordinates are extracted)
> - Collection of Coordinates
>
> OUTPUT:
> - MultiLineString containing triangulation edges
> - GeometryCollection of Polygons containing triangles
>

One of my common needs is to navigate between neighbouring points,
akin to a (highly) constrained random walk. To do this with the above
outputs I guess I would build data structure(s) that related input
coords to output triangles, allowing forward and reverse lookup.  If
such a thing is generally useful it would be nice to have it as an
output, possibly optional.  Unless, of course, there is already an
easier and more elegant way of accomplishing this.

Michael
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