That sounds very good - many thanks Martin. I'll experiment and happily contribute anything useful that results.
Michael 2009/5/5 Martin Davis <[email protected]>: > Michael, > > The triangulation code uses a Quad-Edge Subdivision as its underlying > structure. This is a topological structure which directly supports the kind > of navigation that you require. It's a wee bit tricky to understand, > however. > > Alternatively, you could load the generated edges into a PlanarGraph and > traverse them that way. That might have an easier API to use. If you end > up doing this, consider contributing the code back into JTS - it might be > generally useful. > > Martin _______________________________________________ jts-devel mailing list [email protected] http://lists.refractions.net/mailman/listinfo/jts-devel
