That sounds very good - many thanks Martin.

I'll experiment and happily contribute anything useful that results.

Michael

2009/5/5 Martin Davis <[email protected]>:
> Michael,
>
> The triangulation code uses a Quad-Edge Subdivision as its underlying
> structure.  This is a topological structure which directly supports the kind
> of navigation that you require.  It's a wee bit tricky to understand,
> however.
>
> Alternatively, you could load the generated edges into a PlanarGraph and
> traverse them that way.  That might have an easier API to use.  If you end
> up doing this, consider contributing the code back into JTS - it might be
> generally useful.
>
> Martin
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