Hi Kevin, this is actually something I wanted to look into after GSOC, as I'm really psyched about integrating Occulus Rift into the visualization engine, which would include to have different lense models and camera distortions in the render pipeline;)
Am Montag, 19. Mai 2014 18:07:59 UTC+2 schrieb Kevin Squire: > > In my spare time, I've recently been exploring some augmented reality > projects. One challenge with existing systems is the disconnect between > computer vision systems and 3D renderers. In particular, it would be > really nice if it were easy (or at least possible) to add a camera > distortion model to the renderer, so as to "redistort" a rendered model to > a video. > > Cheers! > Kevin > > On Monday, May 19, 2014, Jason Grout <[email protected]<javascript:>> > wrote: > >> On 5/19/14, 10:52, Jason Grout wrote: >> >>> (see http://sagecell.sagemath.org/?q=vtjadv for an example of a point >>> tracking the mouse on a sphere) >>> >> >> Sorry; the correct link for the example is http://sagecell.sagemath.org/? >> q=yiarsu >> >> Thanks, >> >> Jason >> >>
