@Leah Hanson
That's quite an interesting use-case as it is a good example for a huge
dataset, that won't even fit on the screen.
Rendering them is mainly a problem of streaming and not rendering occluded
objects, which should be integrated to the lower-level abstraction API.
Its also something rather complicated, but I guess it doesn't hurt to keep
it in mind.
I wanted to start with this by not rendering items, that are out of the
window bounds ;)



2014-05-19 22:02 GMT+02:00 Leah Hanson <[email protected]>:

> I'd like an interface that would make it relatively easy to implement
> something like this: http://ubietylab.net/ubigraph/
>
> I've run into (and had friends run into) problems visualization (directed)
> graphs with thousands to hundreds of thousands of nodes. Ubigraph, linked
> above, tended to crash at close to a thousand nodes when I was using it a
> few years ago. I'm not aware of a tool to visualize graphs with thousands
> or more nodes.
>
> -- Leah
>
>
> On Mon, May 19, 2014 at 2:35 PM, Simon Danisch <[email protected]> wrote:
>
>> As I already said, your point is definitely valid. And that's why it is
>> certainly a good idea to implement VTK bindings for Julia.
>> But that person wont be me.
>> I'm doing this project for very special reasons, and among others, one is
>> that I'm sick of the fact, that every good visualization/3D rendering
>> package is implemented in a language, that I don't want to use. I don't
>> want to start a discussion about C++ here, but I think most people would
>> agree, that it has a lot slower development cycles than higher level
>> languages.
>> That's why I ended up with Julia, because I'm hoping it's one of the
>> first languages to make it possible to implement something performance
>> sensitive like a 3D rendering engine in a fun to use language.
>> Which would be awesome, as the other fun packages would have direct
>> access to it, and not like in most other languages, have slow performance
>> or work with a black box for visualizations.
>>
>>
>

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