If you're looking for a consistent API between 2D and 3D it might be worth taking some inspiration from Gadfly – I don't know how easy it would be to extend the Grammar of Graphics style interface to 3D but if you can it would be a solid base to build on (alongside a more matlab-style API, I suppose).
On 19 May 2014 14:56, Chris Foster <[email protected]> wrote: > On Mon, May 19, 2014 at 11:44 PM, Chris Foster <[email protected]> wrote: > > I think these last two points probably generalise to 1D, 2D and 3D data. > > IMO there's a case to be made for a simple default GUI with a capable > > camera model and control over data set visibility. This would go a long > > way toward making interactive exploration of 3D data a joy rather than a > > chore. > > Another point I forgot to mention: In my current system, shader uniform > parameters can be connected to GUI controls via a one-line annotation in > the shader source. I've found this to be extremely useful for interactive > data exploration, since it allows you to change visualization parameters > with a simple swipe of the mouse rather than laboriously changing them as > numeric values. Obviously it probably wouldn't work quite this way in > julia, but having an extremely easy way to add basic GUI controls would be > very useful. > > ~Chris >
