Great to hear =) Well it's a rocky road, to be honest... But I think it'll
pay off double in the end! I'm a little afraid of Julia's garbage
collector, but besides that Julia seems to be very fit for high performance
graphics.

2015-02-23 23:48 GMT+01:00 Samuel Colvin <[email protected]>:

> I had no idea until today about your effort to use Julia for graphics.
> It's really exciting.
>
> If graphics is becoming one of Julia's "core purposes" then work on
> graphics at a low level isn't wasted.
>
> It sounds like on most of this we're actually agreeing.
>
> I'm as keen as anyone for JavaScript to be a stop gap before something
> better, just that right now it's the best stop gap.
>
>
> --
>
> Samuel Colvin
> [email protected],
> 07801160713
>
> On 23 February 2015 at 22:41, Simon Danisch <[email protected]> wrote:
>
>> *"To qualify what I mean by "easier", I guess I mean: "Easier in most
>> cases for most developers", c and c++ are all very well, but the popularity
>> and ease of development of JavaScript can't be argued with."*
>>
>> That's exactly why I hope that Julia will replace javascript, also for
>> graphics. Like this we have both scientific and graphics algorithms in the
>> same language, which would be huge!
>>
>> Concerning WebGL, I believe that WebGL itself is for the most things not
>> that much slower. It's just more restrictive and doesn't have some options
>> to really speed things up (complicated topic really).
>> So "simple OpenGL" will have very comparable performance to WebGL.
>> Also the whole stack around it makes it difficult, to interactively
>> change and upload huge amounts of values from within julia...
>> Well, all can surely be done with a lot of magic, but I think you end up
>> with the same amount of work, like you would end up with when you cleanly
>> implement it with Julia.
>> While the latter leaves you with an incredible base to do even bigger
>> things (Like having game engines and physics engines, OpenCL/CUDA and the
>> like, which would be a great benefit for the scientific community).
>>
>>
>> Am Montag, 23. Februar 2015 18:38:45 UTC+1 schrieb Samuel Colvin:
>>>
>>> To coincide (approximately) with the release of Bokeh v0.8.0 I've
>>> released a significantly improved version of Bokeh.jl:
>>>
>>> http://bokeh.github.io/Bokeh.jl/
>>>
>>> This is the first plotting library I've built and the first proper Julia
>>> package. I would therefore really appreciate any feedback on the plotting
>>> interface and the structure of the package itself.
>>>
>>> Bokeh.jl is still a bit rough round the edges and missing some basic
>>> features, but the examples above demonstrate what it can do.
>>>
>>> Bokeh <http://bokeh.pydata.org/en/latest/> is an interactive plotting
>>> library originally developed for python which uses HTML & Javascript as
>>> it's backend to display and manipulate plots.
>>>
>>> Whether by using Bokeh or other libraries, web technologies are the
>>> obvious option for Julia to get great visualization/graphics/UI without
>>> the pain.
>>>
>>> I suggest (and I assume I'm about to get shot down) that the Julia
>>> community stops messing around with any OS specific graphics code and
>>> adopts HTML for all future visualizations. Are there any cases where that
>>> wouldn't work?
>>>
>>
>

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