The new GC is very nice.

--T

On Monday, February 23, 2015 11:57:38 PM Simon Danisch wrote:
> Great to hear =) Well it's a rocky road, to be honest... But I think it'll
> pay off double in the end! I'm a little afraid of Julia's garbage
> collector, but besides that Julia seems to be very fit for high performance
> graphics.
> 
> 2015-02-23 23:48 GMT+01:00 Samuel Colvin <[email protected]>:
> > I had no idea until today about your effort to use Julia for graphics.
> > It's really exciting.
> > 
> > If graphics is becoming one of Julia's "core purposes" then work on
> > graphics at a low level isn't wasted.
> > 
> > It sounds like on most of this we're actually agreeing.
> > 
> > I'm as keen as anyone for JavaScript to be a stop gap before something
> > better, just that right now it's the best stop gap.
> > 
> > 
> > --
> > 
> > Samuel Colvin
> > [email protected],
> > 07801160713
> > 
> > On 23 February 2015 at 22:41, Simon Danisch <[email protected]> wrote:
> >> *"To qualify what I mean by "easier", I guess I mean: "Easier in most
> >> cases for most developers", c and c++ are all very well, but the
> >> popularity
> >> and ease of development of JavaScript can't be argued with."*
> >> 
> >> That's exactly why I hope that Julia will replace javascript, also for
> >> graphics. Like this we have both scientific and graphics algorithms in
> >> the
> >> same language, which would be huge!
> >> 
> >> Concerning WebGL, I believe that WebGL itself is for the most things not
> >> that much slower. It's just more restrictive and doesn't have some
> >> options
> >> to really speed things up (complicated topic really).
> >> So "simple OpenGL" will have very comparable performance to WebGL.
> >> Also the whole stack around it makes it difficult, to interactively
> >> change and upload huge amounts of values from within julia...
> >> Well, all can surely be done with a lot of magic, but I think you end up
> >> with the same amount of work, like you would end up with when you cleanly
> >> implement it with Julia.
> >> While the latter leaves you with an incredible base to do even bigger
> >> things (Like having game engines and physics engines, OpenCL/CUDA and the
> >> like, which would be a great benefit for the scientific community).
> >> 
> >> Am Montag, 23. Februar 2015 18:38:45 UTC+1 schrieb Samuel Colvin:
> >>> To coincide (approximately) with the release of Bokeh v0.8.0 I've
> >>> released a significantly improved version of Bokeh.jl:
> >>> 
> >>> http://bokeh.github.io/Bokeh.jl/
> >>> 
> >>> This is the first plotting library I've built and the first proper Julia
> >>> package. I would therefore really appreciate any feedback on the
> >>> plotting
> >>> interface and the structure of the package itself.
> >>> 
> >>> Bokeh.jl is still a bit rough round the edges and missing some basic
> >>> features, but the examples above demonstrate what it can do.
> >>> 
> >>> Bokeh <http://bokeh.pydata.org/en/latest/> is an interactive plotting
> >>> library originally developed for python which uses HTML & Javascript as
> >>> it's backend to display and manipulate plots.
> >>> 
> >>> Whether by using Bokeh or other libraries, web technologies are the
> >>> obvious option for Julia to get great visualization/graphics/UI without
> >>> the pain.
> >>> 
> >>> I suggest (and I assume I'm about to get shot down) that the Julia
> >>> community stops messing around with any OS specific graphics code and
> >>> adopts HTML for all future visualizations. Are there any cases where
> >>> that
> >>> wouldn't work?

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