Does anyone in the community have experience with Anti-Grain Geometry as an 
alternative to Cairo?  

http://www.antigrain.com/

I know very little about it, but it could possibly be faster and more 
stable than Cairo for 2D graphics, with a lighter dependency footprint.  It 
is a C++ package, so this is something that will depend on a stable Cxx.jl.

Are there any other similar frameworks that could be more performant than 
Cairo for intense 2D simulations and realtime plots?  I suppose OpenGL, 
although my experience with OpenGL is that it's hard to make the graphics 
pretty.  Thoughts?

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