Solid/fast basics are what's important. I'll keep an eye out for your videos.
On Tue, Sep 15, 2015 at 4:40 PM, Simon Danisch <[email protected]> wrote: > Good question! Best would be to wait a little more. I plan to release a > tutorial video, explaining all the new features. > Don't expect something too polished, though. It's good to have the > primitives working, but turning it into a well-rounded package will still > require quite a bit of time. > I hope I can turn GLVisualize into a backend for Gadfly, to profit from > Gadfly's rich functionality. That would leverage the 2D part a bit. > Daniel has done quite a bit of work to align everything nicely and make > plots look great. I really don't want to duplicate that work ;) > > Am Dienstag, 15. September 2015 18:01:37 UTC+2 schrieb Tom Breloff: > >> Does anyone in the community have experience with Anti-Grain Geometry as >> an alternative to Cairo? >> >> http://www.antigrain.com/ >> >> I know very little about it, but it could possibly be faster and more >> stable than Cairo for 2D graphics, with a lighter dependency footprint. It >> is a C++ package, so this is something that will depend on a stable Cxx.jl. >> >> Are there any other similar frameworks that could be more performant than >> Cairo for intense 2D simulations and realtime plots? I suppose OpenGL, >> although my experience with OpenGL is that it's hard to make the graphics >> pretty. Thoughts? >> >
