https://bugs.kde.org/show_bug.cgi?id=521055

--- Comment #2 from apatheticsenshi <[email protected]> ---
SUMMARY

Small, square patches of pixels aggressively flash black in random places
across the application window when running the Steins;Gate visual novel in
Bottles. These tiny block artifacts constantly pop up, disappear, and reappear
in different spots as the frame updates. The issue occurs at 100% native scale.
Interestingly, completely disabling KWin compositor (via Alt+Shift+F12)
compositing stops the flickering entirely, but re-enabling KWin causes the
black block artifacts to return immediately. Attached is a video showing
exactly how these pixel dropouts behave.

STEPS TO REPRODUCE
1 Launch the game with KWin compositing active.
2 Observe the random, sudden appearance of small black pixel blocks blinking
across different parts of the window.
3 Disable KWin compositing (e.g., via Alt+Shift+F12 on X11) the flickering
becomes unnoticeable.

OBSERVED RESULT
Tiny square blocks of pixels flash black in erratic positions across the window
while KWin is compositing.

EXPECTED RESULT
The window should render its graphics smoothly without any sporadic black block
artifacts, regardless of compositor state.

SOFTWARE/OS VERSIONS
Linux/KDE Plasma: Fedora Linux 44 (KDE Plasma Desktop Edition) x86_64
KDE Plasma Version: KDE Plasma 6.6.5
Qt 6 Version: 6.11
Qt 5 Version: 5.15.18

ADDITIONAL INFORMATION
Hardware: Laptop with IntelĀ® UHD Graphics 620
Log Context: The runtime initialization log outputs
err:xrandr:xrandr14_get_adapters Failed to get adapters at launch.
Capture Note: The flickering blocks are visible in software desktop screen
recordings, confirming this is a software rendering/buffer issue.

-- 
You are receiving this mail because:
You are watching all bug changes.

Reply via email to