https://bugs.kde.org/show_bug.cgi?id=524808

--- Comment #6 from moon <[email protected]> ---
I’d like to add a few points to the discussion:

Since Krita does not have a graphical extension store or an integrated
extension browser, requiring users to manually clone a repository creates a
significant barrier to adoption.
Most users will simply never go through that process. This effectively makes
the plugin inaccessible to a large part of Krita’s user base.

The plugin itself does not appear to be actively maintained. That raises the
question of whether this functionality should perhaps be considered for
integration directly into Krita,
rather than relying on an external plugin.
At the same time, I’m not sure how much maintenance this feature would actually
require once implemented.

I believe that being able to export an animation as a sprite sheet is a fairly
basic feature for an application that supports animation.
Sprite sheets are a standard format used by many game engines and animation
workflows (from godot to unreal , unity, bevy  ...) .

>From a technical standpoint, I would expect this feature to be relatively
self-contained.
Essentially, it would need to combine the pixel buffers of the animation frames
according to the selected layout before passing the resulting image to the
existing export system.
Of course, I may be oversimplifying the implementation, and the most involved
part might actually be integrating the appropriate options into the export
dialog.

I would also avoid describing this as something intended for a “specific
software”.
Sprite sheets are not specific to one application: they are commonly used
across game engines and frameworks, including Godot, Unity, Unreal Engine, and
many others.

Overall, I think this would be a useful and relatively natural addition to
Krita’s animation workflow,
and integrating it directly into Krita would make the feature considerably more
accessible than relying on a separately installed plugin.

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