https://bugs.kde.org/show_bug.cgi?id=526290

Zamundaaa <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|REPORTED                    |CONFIRMED
     Ever confirmed|0                           |1

--- Comment #4 from Zamundaaa <[email protected]> ---
I can replicate it with vrrtest + vrr or forcing tearing. The issue is caused
by us throttling repaints of non-focused windows while vrr or tearing are
active, and the MR I linked slows down the animation when frame times are too
high.

I'm not sure how to fix it atm. Maybe we need to detect that the refresh rate
is intentionally lower or something, and then not limit the animation speed for
those frames.

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