https://bugs.kde.org/show_bug.cgi?id=526290
Zamundaaa <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|REPORTED |CONFIRMED Ever confirmed|0 |1 --- Comment #4 from Zamundaaa <[email protected]> --- I can replicate it with vrrtest + vrr or forcing tearing. The issue is caused by us throttling repaints of non-focused windows while vrr or tearing are active, and the MR I linked slows down the animation when frame times are too high. I'm not sure how to fix it atm. Maybe we need to detect that the refresh rate is intentionally lower or something, and then not limit the animation speed for those frames. -- You are receiving this mail because: You are watching all bug changes.
