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On Sun, Aug 16, 2020 at 11:30 AM Francois Blanchette <cfrankb.2...@gmail.com>
wrote:

> On 8/15/20, Albert Astals Cid <aa...@kde.org> wrote:
> > El divendres, 14 d’agost de 2020, a les 15:07:40 CEST, Francois
> Blanchette
> > va escriure:
> >> Hi
> >>
> >> My project is call LGCK builder.  It is a Game Construction Kit
> >> written in C++ using a combination of Qt5, OpenGL and SDL. In addition
> >> to the main IDE there is also a standalone Sprite Editor. The main
> >> engine implements the graphics, inputs and sounds components via a
> >> series of Interfaces which allows different implementers (right now
> >> SDL, OpenGL and SFML are fleshed out). Additional back-ends could be
> >> added by simply swapping one implementer for another. I think the
> >> design is unique because it is object-oriented which frees users from
> >> messing around with the old tile-2-tile formula.
> >>
> >> You can read more about on the official page
> >> https://cfrankb.com/lgck?main
> >>
> >> There is a 5 minute video explaining how to make a game
> >> https://www.youtube.com/watch?v=lN3gkZWr-PM
> >>
> >> The full source code can be found here:
> >> https://github.com/cfrankb/lgck-src
> >
> > You haven't made any commit to that project in the last 2 years, what's
> your
> > plan for it? Are you going to pick it up again?
> >
>
> Hi Albert,
>
> The github ui only shows commits from the master branch and this
> paints an incomplete picture. I have been cranking out commits like
> crazy for past the month. 69 commits in total but they don't show up
> on the timeline.
>
> My plan is to continue cleaning up the code, get it up to standard and
> get some feedback. The feedback part is what i really need to work on
> because it gets to spend time where it most matter to improve the end
> result.
>
> I have prepare a new video that show case some of these new, up and
> coming ui improvements. Here is the 2020 LGCK Builder.
> https://www.youtube.com/watch?v=wukMgkmvXAY
>
> Regards,
> Frank B.
>


-- 
Best Regards,
Yiqing

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