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On Sun, Aug 16, 2020 at 6:02 PM Ben Cooksley <bcooks...@kde.org> wrote:

> On Sun, Aug 16, 2020 at 3:45 PM Yiqing Yu <tsing1...@gmail.com> wrote:
> >
> > Please unsubscribe me from the list. Thanks!
>
> Hi Yiqing,
>
> You can do this on a self-service basis by sending an email to
> kde-devel-unsubscr...@kde.org.
>
> Following this you will receive an email with a link you need to click
> to complete the unsubscription process.
>
> Regards,
> Ben Cooksley
> KDE Sysadmin
>
> >
> > On Sun, Aug 16, 2020 at 11:30 AM Francois Blanchette <
> cfrankb.2...@gmail.com> wrote:
> >>
> >> On 8/15/20, Albert Astals Cid <aa...@kde.org> wrote:
> >> > El divendres, 14 d’agost de 2020, a les 15:07:40 CEST, Francois
> Blanchette
> >> > va escriure:
> >> >> Hi
> >> >>
> >> >> My project is call LGCK builder.  It is a Game Construction Kit
> >> >> written in C++ using a combination of Qt5, OpenGL and SDL. In
> addition
> >> >> to the main IDE there is also a standalone Sprite Editor. The main
> >> >> engine implements the graphics, inputs and sounds components via a
> >> >> series of Interfaces which allows different implementers (right now
> >> >> SDL, OpenGL and SFML are fleshed out). Additional back-ends could be
> >> >> added by simply swapping one implementer for another. I think the
> >> >> design is unique because it is object-oriented which frees users from
> >> >> messing around with the old tile-2-tile formula.
> >> >>
> >> >> You can read more about on the official page
> >> >> https://cfrankb.com/lgck?main
> >> >>
> >> >> There is a 5 minute video explaining how to make a game
> >> >> https://www.youtube.com/watch?v=lN3gkZWr-PM
> >> >>
> >> >> The full source code can be found here:
> >> >> https://github.com/cfrankb/lgck-src
> >> >
> >> > You haven't made any commit to that project in the last 2 years,
> what's your
> >> > plan for it? Are you going to pick it up again?
> >> >
> >>
> >> Hi Albert,
> >>
> >> The github ui only shows commits from the master branch and this
> >> paints an incomplete picture. I have been cranking out commits like
> >> crazy for past the month. 69 commits in total but they don't show up
> >> on the timeline.
> >>
> >> My plan is to continue cleaning up the code, get it up to standard and
> >> get some feedback. The feedback part is what i really need to work on
> >> because it gets to spend time where it most matter to improve the end
> >> result.
> >>
> >> I have prepare a new video that show case some of these new, up and
> >> coming ui improvements. Here is the 2020 LGCK Builder.
> >> https://www.youtube.com/watch?v=wukMgkmvXAY
> >>
> >> Regards,
> >> Frank B.
> >
> >
> >
> > --
> > Best Regards,
> > Yiqing
>


-- 
Best Regards,
Yiqing

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