On 12/05/2013 02:16 PM, Steinar H. Gunderson wrote: > A plugin system does not make it easier to contribute to the code.
That indeed is a non trivial thing. If I'm not mistaken, then most of the engine part handling effects, transcoding, etc. in existing kdenlive is actually done using MLT as framework. Having MLT doing the heavy lifting, and kdenlive being the graphical frontend is an amazing add-on of an NLE system. So, whatever direction kdenlive developers decide to take for the new rewrite, I am personally in favor of staying close to MLT. Especially, because MLT is focused on professional use scenarios as well as already handles plugins internally. Also, because it allows interoperability between NLEs (based on MLT) as well as decentralized editing collaboration or commandline-based re-exports of previous projects. What is the current kdenlive developers view on this? Regards, Peter B. ------------------------------------------------------------------------------ Sponsored by Intel(R) XDK Develop, test and display web and hybrid apps with a single code base. Download it for free now! http://pubads.g.doubleclick.net/gampad/clk?id=111408631&iu=/4140/ostg.clktrk _______________________________________________ Kdenlive-devel mailing list Kdenlive-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/kdenlive-devel