Great!  I'll change the PPA today to point to the new repository.  Nothing
will change for users.  It usually takes one day for changes to "catch."

If you're making an OS X build, please consider working from Miguel's OS X
scripting build script.  He and Felix have put a lot of work into it (and
I've got my build infrastructure working with it already.) :)

"Give us this day our daily build / and forgive us our regressions"

Adam Wolf
Wayne and Layne, LLC
On Apr 22, 2013 11:07 AM, "Maciej Suminski" <[email protected]> wrote:

> First of all, thank you for all the comments and suggestions. They are
> very useful, especially bug reports (they really save me some time).
>
> - Wayne Stambaugh found out that there were still some compilation errors
> using wxWidgets 2.8. He has already sent patches for that - thanks for a
> fast response and fix.
> - I would like to thank Adam Wolf for launching a PPA for this branch
> (available at https://code.launchpad.net/~**adamwolf/+archive/kicad-gal-**
> testing-daily<https://code.launchpad.net/~adamwolf/+archive/kicad-gal-testing-daily>
> ).
>
> Bugfixes:
> - Bug related to stroke_font should be already fixed. I suspect that it
> was caused by multiline strings, as the newline character did not have a
> proper bounding box computed.
> - I have managed to recreate the tessellation error and fix it (there was
> a callback missing for the GLU tessellator).
>
> Features:
> - The most important feature introduced this time is the Cairo-based
> rendering backend. Now you can switch between the default renderer, OpenGL
> and Cairo (hotkeys Alt+F10/F11/F12 or menu View->Switch canvas to...).
> Cairo backend may seem to be slow, but it is a software renderer and its
> main purpose is printing or creating PDFs.
>
> Other:
> - The branch address has changed to lp:~cern-kicad/kicad/kicad-**gal, as
> I wanted to make it possible to maintain the branch by more than person, so
> now there is a team for that.
> - There is also a win32 cross-compilation guide available (
> http://www.ohwr.org/**documents/251 <http://www.ohwr.org/documents/251>).
>
> Plans:
> Now the work is going to focus on speeding up OpenGL renderer, by means of
> caching rendered items. It should especially improve render speed for
> polygons, as right now they are tessellated every frame and that takes a
> lot of time. Using OpenGL display lists at first and Vertex Buffer Objects
> in the future should significantly increase FPS.
> In the meantime I am also working on a version for Mac OS too.
>
> Maciej Sumiński, CERN
>
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