Great! I'll change the PPA today to point to the new repository. Nothing will change for users. It usually takes one day for changes to "catch."
If you're making an OS X build, please consider working from Miguel's OS X scripting build script. He and Felix have put a lot of work into it (and I've got my build infrastructure working with it already.) :) "Give us this day our daily build / and forgive us our regressions" Adam Wolf Wayne and Layne, LLC On Apr 22, 2013 11:07 AM, "Maciej Suminski" <[email protected]> wrote: > First of all, thank you for all the comments and suggestions. They are > very useful, especially bug reports (they really save me some time). > > - Wayne Stambaugh found out that there were still some compilation errors > using wxWidgets 2.8. He has already sent patches for that - thanks for a > fast response and fix. > - I would like to thank Adam Wolf for launching a PPA for this branch > (available at https://code.launchpad.net/~**adamwolf/+archive/kicad-gal-** > testing-daily<https://code.launchpad.net/~adamwolf/+archive/kicad-gal-testing-daily> > ). > > Bugfixes: > - Bug related to stroke_font should be already fixed. I suspect that it > was caused by multiline strings, as the newline character did not have a > proper bounding box computed. > - I have managed to recreate the tessellation error and fix it (there was > a callback missing for the GLU tessellator). > > Features: > - The most important feature introduced this time is the Cairo-based > rendering backend. Now you can switch between the default renderer, OpenGL > and Cairo (hotkeys Alt+F10/F11/F12 or menu View->Switch canvas to...). > Cairo backend may seem to be slow, but it is a software renderer and its > main purpose is printing or creating PDFs. > > Other: > - The branch address has changed to lp:~cern-kicad/kicad/kicad-**gal, as > I wanted to make it possible to maintain the branch by more than person, so > now there is a team for that. > - There is also a win32 cross-compilation guide available ( > http://www.ohwr.org/**documents/251 <http://www.ohwr.org/documents/251>). > > Plans: > Now the work is going to focus on speeding up OpenGL renderer, by means of > caching rendered items. It should especially improve render speed for > polygons, as right now they are tessellated every frame and that takes a > lot of time. Using OpenGL display lists at first and Vertex Buffer Objects > in the future should significantly increase FPS. > In the meantime I am also working on a version for Mac OS too. > > Maciej Sumiński, CERN > > ______________________________**_________________ > Mailing list: > https://launchpad.net/~kicad-**developers<https://launchpad.net/~kicad-developers> > Post to : > kicad-developers@lists.**launchpad.net<[email protected]> > Unsubscribe : > https://launchpad.net/~kicad-**developers<https://launchpad.net/~kicad-developers> > More help : > https://help.launchpad.net/**ListHelp<https://help.launchpad.net/ListHelp> >
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