On Mon, Apr 22, 2013 at 06:07:28PM +0200, Maciej Suminski wrote: > Now the work is going to focus on speeding up OpenGL renderer, by > means of caching rendered items. It should especially improve render > speed for polygons, as right now they are tessellated every frame > and that takes a lot of time. Using OpenGL display lists at first > and Vertex Buffer Objects in the future should significantly > increase FPS. > In the meantime I am also working on a version for Mac OS too.
Just a little notice: AFAIK display lists are deprecated (and possibly unavailable!) from OpenGL 3.1 and later. Are there significant platforms out there which don't support VBO and still needs display lists? Alternatively: are we sure that everyone is still implementing display lists? /me hates when they deprecate functions *and* remove them too:(( -- Lorenzo Marcantonio Logos Srl _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

