Hi Maciej,
> Actually, as far as I can see - most of the code you have written for
> display lists is already working, so there is not much to be done. Right
> now I use it for testing of item caching, but I am going to implement
> VBOs and when it is done - push it to repository.
> display lists is already working, so there is not much to be done. Right
> now I use it for testing of item caching, but I am going to implement
> VBOs and when it is done - push it to repository.
Yes that's right, display list should work already. AFAIK from the VBOs itself we don't get much speedup, I've read that display lists are sometimes even faster. But the combination of display lists, shaders and more intelligent drawing of the primitives should help to get higher frame rates.
> I agree with Dick - how about working on just one branch? It is based on
> your code, so it should be easy to modify it for you and it would be
> better to maintain just one branch.
> I have already added you to the team, so you should be able to commit
> your changes. Your support is very welcome, as you seem to be
> experienced with graphics programming, every hint is useful.
> your code, so it should be easy to modify it for you and it would be
> better to maintain just one branch.
> I have already added you to the team, so you should be able to commit
> your changes. Your support is very welcome, as you seem to be
> experienced with graphics programming, every hint is useful.
Thanks, this sounds like a good idea. I'll try next days to compile it on the windows platform.
Bye,
Torsten
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