----- Original Message -----

> From: Mário Luzeiro <[email protected]>
> To: jp charras <[email protected]>; 
> "[email protected]" <[email protected]>
> Cc: 
> Sent: Tuesday, July 29, 2014 4:46 PM
> Subject: Re: [Kicad-developers] 3D-Viewer new rendering and contributions.
> 
>>  But where are the attached files?
> 
> And now the screenshots.
> 
> 
> Mario Luzeiro
> 


That looks very good. My only problem is with the DIP-28; I like my own models 
much better.

As for disabling emission, specular reflection, and diffuse reflection, I would 
not do that.
If the model looks ugly then people should fix the model. Breaking software to 
make ugly
models look prettier is not a good thing. Maybe you can add an option so that 
you can
disable these or (default) leave them enabled. Emission is useful if you really 
like eye
candy and want to create LEDs in the ON and OFF states. Models with bad 
material properties
can be fixed with the aid of tools like 'grep' and 'sed'. The models which I 
have made are
generated by scripts and software; in my case if I need to fix a material 
appearance then
I change my master material files and run the scripts again; many thousands of 
models are
regenerated in a few minutes.

I will have a look at your changes and see how the VRML exporter can benefit 
from it.
I always wanted to embed each model into the exported VRML since that would 
give a single
file to share with people. It's not so simple of course since ideally the 
models should
be assigned a definition so that they can be reused, otherwise the file grows 
very quickly.
In the past the 3D view code did not support the reuse of objects so something 
like a
DIP or SOIC needed to define all the pins rather than reusing a single pin 
definition which
is translated and rotated.

- Cirilo


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