Le 30/07/2014 19:48, Mário Luzeiro a écrit : > Hi Nick, > ... > >> I have problems with an older design, where the models are offset >> way too much. Some unit problem? > > I notice in some models that I got in the web (ex: Walter) (you can > see in my first screenshots, in the SMD resistors) that they have > added some offset in Z coord. You see that they are "levitate" in the > PCB board. I dont know why they added it. Also IMPORTANT: I added now > in VRML 2 the capability to parse transformation data (rotation, > scale, scaleOrientation, center.. ) As Cirilo Bernardo pointed > correctly, If the code is implemented correctly and the problem are > in the model files, so the model files should be fixed. Check in your > model files for the "Transform" tag and see if they have > transformation data. If you have that Transform, you can remove it > (whatever makes sense to you / your model)
I also saw it. Looks like a unit issue. For an historical reason, offset is given in inch. Seems the conversion to internal units is not good. To see this issue, just edit a 3d shape parameters of any footprint on a board. If you want an offset = 0.1 inch (easy to test with a DIP package), you need to enter 0.1/25.4 -- Jean-Pierre CHARRAS _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

