The stuff I was describing below was only with the opengl renderer. If I get the raytracer to render and I sort of try to rotate the board, it takes about 16 seconds to rerender, but still with the crappy resolution image.
But here I notice that the holes in the solder paste is rendered :), which it is not for the opengla renderer, in the same build. 2016-03-05 10:55 GMT+01:00 Nick Østergaard <[email protected]>: > .2016-03-05 0:22 GMT+01:00 Mário Luzeiro <[email protected]>: >> Hi NickOe, >> >> tanks for testing it! >> >> The issues you describe I didn't experienced it yet, would you like to try a >> latest version? >> I am testing on a linux machine and on a windows machine. > > I was testing 5909 Fix an issue on raytracing it was not reset a bbox. > of lp:~mrluzeiro/kicad/kicad_new3d-viewer > > This is on archlinux x86_64. > > I will retest with 5912. > >> >> What CPU do you have? > > Intel(R) Core(TM) i5 CPU M 540 @ 2.53GHz > > That is two cores, and I have enabled hyperthreading. > >> >> On Raytracing, complex boards will take about 10seconds per CPU core just >> for rendering, it means if you have more cores it should take less. >> (depending also on the resolution) >> >> Regarding the load times, I was expecting the same or faster (it should be >> faster in the future even more). >> > > Currently I am mostly concerned about the time that I open the > 3dviewer untill I can see my board (in opengl). > >> >>> I have also noticed that there are not holes rendered in the solder >>> paste in the opengl view. >> >> (I believe you mean solder mask ?) > > On a second though, I mean solder paste and solder mask actually. :) > >> Since I received lots of requests (you and Maurice :P) >> I implemented that feature (on solder mask) in my latest commit. >> >> I was not very clear on if / how should I implemented the holes of the vias. > > The old viewer shows holes in the solder make and paste at least. > >> Since there is no information to remove solder mask, that in the fab. will >> be "tented" vias. >> I leave it as discussion.Maybe I can add an option to remove it or not... >> but at moment it is by default implemented. >> >> There is an issue with that.. this is only work (at moment?) with THT vias. >> So it will not remove if it is a "micro via" between B_Cu/F_Cu and a inner >> layer. > > I am not too concerned about the microvias, personally. My concern was > only on though hole pads such and the normal vias. > > I see your implementaiton of the holes in the mask now. But it looks > like the plating tube of the hole is smaller than the hole, is that > how it was intended? > > In trying to test the render speed, I tried to change an option in the > of the mask, it takes about 19 seconds, measured with a stopwatch > manually. It looks like only one thread is execution when looking at > the CPU usage in top. It is on 100% and the other three are below 15% > as when idling. > > A slight bug I noted that, I saw that the pivot point is reset after a > setting change to the viewer. > >> >> Hope advanced users that develop multilayer boards dont request it much! :P > > On a sidenote; what was your plan on actually cutting board artworks > such as silk and pads and such that was outside of the board edge? If > implemented, I hope this will happen sometime in the future, then it > should be an option that can be enabled or disabled for the viewer. > >> Let me know when you try the latest updates... >> >> Mario Luzeiro >> ________________________________________ >> From: Nick Østergaard [[email protected]] >> Sent: 04 March 2016 18:23 >> To: Mário Luzeiro >> Cc: easyw; [email protected] >> Subject: Re: [Kicad-developers] Some new sweet features on the new 3D-Viewer >> >> Hi Mario >> >> I just tried your branch the other day, but there the raytracing did >> not seem work properly at all. It was not rendering anything sometimes >> and when it did it was one of the very low res views. I don't remeber >> the revno, have you see this before? (I have not tried the latest of >> today yet, in case you already fixed it). >> >> I have a desing in similar complexity as that board and maybe a bit >> less, but it takes 17 seconds to load the board in the 3d view, >> whereas in the 3d viewer in 4.0.2 it takes 3 seconds for it to render >> in the 3d viewer. >> >> I have also noticed that there are not holes rendered in the solder >> paste in the opengl view. _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

