Hi Maurice, > that was me pointing out of Raytracing in Blender :) ... Sorry Maurice, I wrote Nick but I was thinking on you :)
> anyway maybe it could be useful to just Raytrace a scene as positioned/zoomed > in OpenGL render engine... in Blender that is the way is done... I didnt understood, Could you better explain this? > Just a feedback on release 5921... in win8-64b-wx3.02 I get the > rendering hanging and the progress status locked to 25%... > also waiting looong time I don't get any rendering out ... work in progress.. wait :) .. It was working on Linux.. but not on Windows.. some issue with threads (openMP) and wxWidgets... I will fix it latter.. Mario Luzeiro ________________________________________ From: easyw [[email protected]] Sent: 07 March 2016 12:22 To: Mário Luzeiro; [email protected] Subject: Re: [Kicad-developers] Some new sweet features on the new 3D-Viewer Hi Mario, > On relation to Raytracing, > As Nick already pointed, similar images rendered in other softwares (eg: > Blender) could take minutes to render. that was me pointing out of Raytracing in Blender :) ... anyway maybe it could be useful to just Raytrace a scene as positioned/zoomed in OpenGL render engine... in Blender that is the way is done... > I can confirm issues found by Nick: > - in opengl Mode building the 3D view roughly takes 3 times the > calculation time of stable or 3d initial merge version for the same board. I can confirm that slower rendering time also in OpenGL in win8-64b-wx3.02, but just the first time, after the cache is built the rendering time is much faster (about 1/10) Anyway I think it would be useful to fix also the first rendering time about the improvement for the "pivot and rotation center", I think at the moment the pivot is just fine; kicad is not a MCAD sw, so for inspecting the board and parts, the actual implementation is just much better the previous one with a fixed centered pivot... Just a feedback on release 5921... in win8-64b-wx3.02 I get the rendering hanging and the progress status locked to 25%... also waiting looong time I don't get any rendering out ... Maurice On 06/03/2016 17.53, Mário Luzeiro wrote: > Thanks Jakub for testing and your feedback! > > @Jakub, @Nick, @JP, > > On relation to Raytracing, > > "I found that low resolution can be only seen after zooming/rotating > before render is done, but because render takes long time so then it can > be seen as low resolution view for long time. In raytracing mode the > render is made for all board. So when board is zoomed in or rotated then > it can be seen in low resolution until a new render is done. But more > zoomed board needs more details. So all board must be rendered again in > better resolution and it takes more time than zoomed out board." > > > I think this describes exactly how it was implemented. > There are still room for improvements and suggestions are welcomed to do it > in a different way. > > The fact is that Raytracing is a natural slow (or not, depends) algorithm. > (No, it cannot be accelerated by GPU in this case) > As Nick already pointed, similar images rendered in other softwares (eg: > Blender) could take minutes to render. So what I implemented was some > compromise to get a rendering in some seconds. > > > So because it is a slow rendering method, there is a preview mode, the way I > have it implemented at moment is: > > - Camera movements (and after loading or change parameters): "low resolution" > preview mode. > - You can do more movements during 1s and it will keep the "preview mode". > - After 1s idle (after last movement), it will start working on the final > render. > > A possibility would be to add a button "Click to render as Raytracing" and as > Jakub said, there is no need to switch between render mode options. > > >> Can you add into status bar a rendering progress ? > > I didn't find a way yet to do it.. but I keep investigate. > > I will reply your other questions and feedback latter... > > Thanks! > Mario Luzeiro > > ________________________________________ > From: Jakub Kozdon [[email protected]] > Sent: 06 March 2016 16:27 > To: Nick Østergaard; Mário Luzeiro > Cc: [email protected] > Subject: Re: [Kicad-developers] Some new sweet features on the new 3D-Viewer > > Hi Mário, > > I was testing 5912. New features looks promising. > > I can confirm Nick's issues. Low resolution in raytraing mode and long > render time. Long render time leads to "Program is not responding" in > Windows. > > I found that low resolution can be only seen after zooming/rotating > before render is done, but because render takes long time so then it can > be seen as low resolution view for long time. In raytracing mode the > render is made for all board. So when board is zoomed in or rotated then > it can be seen in low resolution until a new render is done. But more > zoomed board needs more details. So all board must be rendered again in > better resolution and it takes more time than zoomed out board. So maybe > you can made a raytracing only as option for exporting an image or made > it default for exporting an images and OpenGL mode use only for 3D > viewer. So user do not need to switch renderer engines. > > I found one bug. In OpenGL after first open of 3D viewer the traces, > holes and maybe other has square shape. > > Can you add into status bar a rendering progress ? > > And is possible to do some render in GPU ? I have Nvidia NVS 3100M and > i5 M520 CPU. > > I have two improvements for "pivot and rotation center". The first is > that animated arrow can be made persistent and movable by mouse to > getting the center at desired location. And the second improvement is on > top of the first. When user moves the arrow so that arrow can be sticked > to models - surface, center, edges - selectable by user, or somehow > intelligent. > > Nicks sidenote - for cutting board artworks, it can be shown with some > transparency to better imagine where the board edge is. > > Jakub > > Dne 5.3.2016 v 10:55 Nick Østergaard napsal(a): >> .2016-03-05 0:22 GMT+01:00 Mário Luzeiro <[email protected]>: >>> Hi NickOe, >>> >>> tanks for testing it! >>> >>> The issues you describe I didn't experienced it yet, would you like to try >>> a latest version? >>> I am testing on a linux machine and on a windows machine. >> I was testing 5909 Fix an issue on raytracing it was not reset a bbox. >> of lp:~mrluzeiro/kicad/kicad_new3d-viewer >> >> This is on archlinux x86_64. >> >> I will retest with 5912. >> >>> What CPU do you have? >> Intel(R) Core(TM) i5 CPU M 540 @ 2.53GHz >> >> That is two cores, and I have enabled hyperthreading. >> >>> On Raytracing, complex boards will take about 10seconds per CPU core just >>> for rendering, it means if you have more cores it should take less. >>> (depending also on the resolution) >>> >>> Regarding the load times, I was expecting the same or faster (it should be >>> faster in the future even more). >>> >> Currently I am mostly concerned about the time that I open the >> 3dviewer untill I can see my board (in opengl). >> >>>> I have also noticed that there are not holes rendered in the solder >>>> paste in the opengl view. >>> (I believe you mean solder mask ?) >> On a second though, I mean solder paste and solder mask actually. :) >> >>> Since I received lots of requests (you and Maurice :P) >>> I implemented that feature (on solder mask) in my latest commit. >>> >>> I was not very clear on if / how should I implemented the holes of the vias. >> The old viewer shows holes in the solder make and paste at least. >> >>> Since there is no information to remove solder mask, that in the fab. will >>> be "tented" vias. >>> I leave it as discussion.Maybe I can add an option to remove it or not... >>> but at moment it is by default implemented. >>> >>> There is an issue with that.. this is only work (at moment?) with THT vias. >>> So it will not remove if it is a "micro via" between B_Cu/F_Cu and a inner >>> layer. >> I am not too concerned about the microvias, personally. My concern was >> only on though hole pads such and the normal vias. >> >> I see your implementaiton of the holes in the mask now. But it looks >> like the plating tube of the hole is smaller than the hole, is that >> how it was intended? >> >> In trying to test the render speed, I tried to change an option in the >> of the mask, it takes about 19 seconds, measured with a stopwatch >> manually. It looks like only one thread is execution when looking at >> the CPU usage in top. It is on 100% and the other three are below 15% >> as when idling. >> >> A slight bug I noted that, I saw that the pivot point is reset after a >> setting change to the viewer. >> >>> Hope advanced users that develop multilayer boards dont request it much! :P >> On a sidenote; what was your plan on actually cutting board artworks >> such as silk and pads and such that was outside of the board edge? If >> implemented, I hope this will happen sometime in the future, then it >> should be an option that can be enabled or disabled for the viewer. >> >>> Let me know when you try the latest updates... >>> >>> Mario Luzeiro >>> ________________________________________ >>> From: Nick Østergaard [[email protected]] >>> Sent: 04 March 2016 18:23 >>> To: Mário Luzeiro >>> Cc: easyw; [email protected] >>> Subject: Re: [Kicad-developers] Some new sweet features on the new 3D-Viewer >>> >>> Hi Mario >>> >>> I just tried your branch the other day, but there the raytracing did >>> not seem work properly at all. It was not rendering anything sometimes >>> and when it did it was one of the very low res views. I don't remeber >>> the revno, have you see this before? (I have not tried the latest of >>> today yet, in case you already fixed it). >>> >>> I have a desing in similar complexity as that board and maybe a bit >>> less, but it takes 17 seconds to load the board in the 3d view, >>> whereas in the 3d viewer in 4.0.2 it takes 3 seconds for it to render >>> in the 3d viewer. >>> >>> I have also noticed that there are not holes rendered in the solder >>> paste in the opengl view. >> _______________________________________________ >> Mailing list: https://launchpad.net/~kicad-developers >> Post to : [email protected] >> Unsubscribe : https://launchpad.net/~kicad-developers >> More help : https://help.launchpad.net/ListHelp > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : [email protected] > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp > _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

