In regard to this, I have tried to rested with your new status line update, and now I can see that what I see is the initial low res image, and I get a higher res image after some rendering time not touching anyhing.
2016-03-04 19:35 GMT+01:00 Nick Østergaard <[email protected]>: > Attached is an screenshot of what I am talking about below. > > 2016-03-04 19:23 GMT+01:00 Nick Østergaard <[email protected]>: >> Hi Mario >> >> I just tried your branch the other day, but there the raytracing did >> not seem work properly at all. It was not rendering anything sometimes >> and when it did it was one of the very low res views. I don't remeber >> the revno, have you see this before? (I have not tried the latest of >> today yet, in case you already fixed it). >> >> I have a desing in similar complexity as that board and maybe a bit >> less, but it takes 17 seconds to load the board in the 3d view, >> whereas in the 3d viewer in 4.0.2 it takes 3 seconds for it to render >> in the 3d viewer. >> >> I have also noticed that there are not holes rendered in the solder >> paste in the opengl view. >> >> 2016-03-04 18:27 GMT+01:00 Mário Luzeiro <[email protected]>: >>> Hello all, >>> implemented a new eye candy feature on Raytracing: a floor plane (shadows + >>> reflections). >>> >>> Screenshoot (attached) render of this project: >>> https://hackaday.com/2016/01/19/developed-on-hackaday-hadge-update-its-a-hack/ >>> >>> (thanks to Maurice to send me the project with all the files and 3d models >>> included) >>> >>> Enjoy! >>> Mario Luzeiro >>> ________________________________________ >>> From: easyw [[email protected]] >>> Sent: 03 March 2016 17:24 >>> To: Mário Luzeiro; [email protected]; Wayne Stambaugh >>> Subject: Re: Some new sweet features on the new 3D-Viewer >>> >>> Hi Mario, >>> >>> I just say GREAT! >>> >>> the *3D cache* is a great improvement and it is blazing fast! >>> >>> *Virtual Attributes* are a plus for mechanical integration and enclosure >>> design >>> The new *Pivot center of rotation* is a gem for inspecting in 3D viewer >>> big boards in all electrical and mechanical aspects... >>> >>> Also the ability to show/hide material properties is very useful to be >>> able to concentrate on designing aspects! >>> Nice option also CAD style view! >>> >>> *Raytracing* also adds an option to get nice screenshots of the board >>> and parts and *animated camera* is a nice aesthetic feature for product >>> presentation aspects. >>> >>> Looking forward to see it in the main branch! :D >>> >>> Thank you again for your work! >>> >>> Maurice >>>> p.s.: Now Maurice, Could you take some nice render screenshots and show >>>> here >>> screenshots will arrive soon ;) >>> >>> again thanks a lot for these improvements! >>> M >>> >>> On 03/03/2016 17.10, Mário Luzeiro wrote: >>>> Hello all, >>>> >>>> Due to numerous user requests (i.e.: from Maurice, he counts as a dozen of >>>> users ...), I implemented some new features and candies on my branch: >>>> lp:~mrluzeiro/kicad/kicad_new3d-viewer >>>> >>>> If you want to have fun with your 3D boards, the new features are: >>>> >>>> :: Show/Hide Footprint 3d modules based on Attributes (implemented as menu >>>> checkbox and keyboard shortcuts) >>>> Normal, shortcut: T (as in THT) >>>> Normal+Insert, shortcut: S (as in SMD) >>>> Virtual, shortcut: V (as in .. Virtual) >>>> Remind that this attributes are already present in Footprint->Attributes >>>> dialog configuration. >>>> >>>> :: (re) implemented use materials model properties >>>> There are 3 options now: Use all properties, use diffuse only, CAD style >>>> (it show as a soft gray color so you can concentrate more in the >>>> mechanical aspects) >>>> >>>> :: Pivot rotation and center >>>> If you click with *middle button* or press *spacebar*, it will center the >>>> board at the mouse cursor and that will become the center of rotation >>>> (useful for rotate around a are of interest) >>>> As a candy, I implemented an animated arrow that will show you where you >>>> clicked and what the center is (similar when you play MMORPGs or you >>>> select a unity in a video game ) >>>> >>>> :: Animated camera >>>> When you press view keys, the camera will be smooth animated, just to >>>> remember, these are the already (in stable) shortcuts: >>>> z/Z, x/X, y/Y, r(reset), F1(zoom in), F2(zoom out), cursor(pan) >>>> >>>> >>>> Hope you enjoy. >>>> Let me know if you try it. >>>> >>>> Mario Luzeiro >>>> >>>> p.s.: Now Maurice, Could you take some nice render screenshots and show >>>> here to these Sirs? :) Thanks! >>>> >>> >>> _______________________________________________ >>> Mailing list: https://launchpad.net/~kicad-developers >>> Post to : [email protected] >>> Unsubscribe : https://launchpad.net/~kicad-developers >>> More help : https://help.launchpad.net/ListHelp >>> _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

