Hi Orson,
thanks for your nice work. I remember that we have discussed about this subject a few years ago - in general I think it's an advantage to
have an alternative for the stroke font. Not for performance, but for the visual quality.
I'd call it rather "outline font" instead of bitmap font, because that's more general - see also
https://en.wikipedia.org/wiki/Computer_font#OUTLINE
Of course you're using a texture for the font atlas, but the origin was a outline (or vector-) font.
For a higher quality at small sizes you need also a font atlas with different detail levels. I did some research back then and
found freetype-gl the best libary for these purposes.
https://github.com/rougier/freetype-gl
Perhaps you can reuse some code from them, for instance the atlas creation or the shaders.
Thanks,
Torsten
I have just enabled regular OpenGL mipmapping, but I do not see a
significant difference. I consider the mentioned text (net name on pad
1, C2) to be just too small to make it readable. If you compare the
original font and legacy view, they have the same problem and I am not
sure we can do much about it.
Regards,
Orson
significant difference. I consider the mentioned text (net name on pad
1, C2) to be just too small to make it readable. If you compare the
original font and legacy view, they have the same problem and I am not
sure we can do much about it.
Regards,
Orson
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