We currently have GPU caching turned off (it’s commented out in
SCH_DRAW_PANEL::setDefaultLayerDeps()).
If I turn it back on, then when scrolling the origin off the screen some
objects are drawn in a different order.
We have code in to draw background fills first so that borders, text, etc.
don’t get obscured by the backgrounds. However, when I scroll {0,0} off the
visible area, the background fills are drawn *after* the text. (I put one text
half in and half out, and the text *is* still getting drawn, it’s just under
the background fill.)
Any ideas?
Cheers,
Jeff._______________________________________________
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