Le 13/10/2018 à 21:59, Jeff Young a écrit :
> Evidently OpenGL doesn’t guarantee drawing the FBOs in the same order
> they were painted in.  So I fixed this by putting an AdvanceDepth() call
> between drawing background objects (ie: those with a bodybackground
> fill) and foreground ones.
> 
> I’ve also turned caching back on.
> 
> Cheers,
> Jeff.

Hi Jeff,

It does not work fine: in Opengl mode, it looks like the body background
is drawn on top of the outline of a graphic item having a body
background enabled.

-- 
Jean-Pierre CHARRAS

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