Le 13/10/2018 à 21:59, Jeff Young a écrit : > Evidently OpenGL doesn’t guarantee drawing the FBOs in the same order > they were painted in. So I fixed this by putting an AdvanceDepth() call > between drawing background objects (ie: those with a bodybackground > fill) and foreground ones. > > I’ve also turned caching back on. > > Cheers, > Jeff.
Hi Jeff, It does not work fine: in Opengl mode, it looks like the body background is drawn on top of the outline of a graphic item having a body background enabled. -- Jean-Pierre CHARRAS _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

