Le 14/10/2018 à 20:02, Jeff Young a écrit :
> Yeah, the AdvanceDepth() needs to go between the fill and the stroke, rather 
> than between the component and its children.  I’ll look into it.
> 

Good.

Another Yeah:
Now the items are cached on opengl, when a symbol placed in the
schematic is edited (modified by Ctrl+E) using the symbol editor, the
changes are not visible in the schematic editor until RecacheAllItems()
is called.


-- 
Jean-Pierre CHARRAS

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