I’ve pushed new bits. So far these just address the performance issues, not the anomalies.
JP, could you give it another run and see if it improves things enough? Cheers, Jeff. > On 21 Jun 2019, at 16:59, jp charras <[email protected]> wrote: > > Le 21/06/2019 à 17:41, Jeff Young a écrit : >> Question for you polygon folks: >> >> The old algorithm used to add a lot of pads to a “holes” polygon, then did a >> Simplify() on it, and then a BooleanSubtract() from the filled area. >> >> The new code does a Simplify() and BooleanSubtract() per pad. Since the >> holes are all discrete in either case (ie: not overlapping or otherwise >> interacting with each other), I thought this would have similar performance, >> and it makes the code easier to understand. But perhaps this is the source >> of the performance issue? >> >> Cheers, >> Jeff. > > Operations between polygons use fast algorithms and AFAIK scan only once > the full set of segments, and calculation time is something like N log N > for N segments. > (But I am not a polygon specialist) > > If you subtract holes by pad to the zone, the cost is N log N x pad > count, with a value for N similar to the full segment count. > > Moreover Simplify() can be costly in calculation time (according to the > Clipper doc). > > I always saw (when I tried this kind of calculations) the calculation > time exploding, or at least much higher than a global calculation made > only once. > > -- > Jean-Pierre CHARRAS _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

