oh yeah I almost forgot, I am probably going to need help with getting the combine in as an uncommon infected where they drop their stun stick instead of a baton...
Best regards, Jim Castile On Thu, Sep 8, 2011 at 3:01 PM, King Mango <[email protected]> wrote: > Looking like flow alpha testing for the train station in about two to three > weeks... Minor visual buffs to be instituted along the way to help with > focusing on gameplay rather than appearances. > I've about tripled the length of the original train station d1_01 map by > creating routes through previously inaccessible areas. MAJOR brush reworking > required. > Survivors start outside the trainstation near the tunnel in a safe room > that is a maintenance access room in the wall beneath the smoke stacks. They > are granted access to all areas at track level between the tunnel and the > depot. Hunter territory. Once inside the depot, flow is virutally identical > to retail until the Nova Prospekt sequence. Instead of turning left and > entering the cage going down the hall where you meet up with Barney, you go > up the stairs, around the back of the station (tentatively kitchen and > cafeteria) to the side where the Vortigaunt is sweeping. Down that wing into > a new door, which houses a receiving area and a freight elevator that starts > an event. Once on the second floor, you pass through a lost and found and > unclaimed baggage storage on your way you can see through the windows to the > station interior below. > Once at the second floor rear of the station again, you go down stairs to > the door at the end of the hall near Barney's security center, and then the > rest is identical where the one way drop through two windows while in a > forced crouch is very scary in versus. I plan to make that wall penetrable > by bullets and to provide a route back up should you want to rescue anyone. > whew... hope that wasn't tmi > I'm a big fan of versus and this map will have several features tailored to > special infected access as well. Vents, broken/breakable floors and walls > etc... > Oh and it takes place at around midnight.... ooooh spooky. > Call them Tenant Improvements! :D > > Best regards, > Jim Castile > > > On Thu, Sep 8, 2011 at 6:35 AM, AJ Hallmon <[email protected]> wrote: > >> This sounds like it would be pretty cool! >> >> Keep us updated, please. >> >> On Thu, Sep 8, 2011 at 8:33 AM, Eugenio Roman >> <[email protected]>wrote: >> >> > Okey, let me know when it is done (Or if you need some testing!) >> > >> > On Thu, Sep 8, 2011 at 2:21 AM, King Mango <[email protected]> wrote: >> > >> > > :cheers: >> > > I think it is going to be surprising... >> > > >> > > >> > > On Wed, Sep 7, 2011 at 4:18 PM, Eugenio Roman >> > > <[email protected]>wrote: >> > > >> > > > I do not know the details, but it was a good campaign, very >> nostalgic. >> > > > Although it did miss the citadel, that would have been epic! >> > > > >> > > > On Wed, Sep 7, 2011 at 5:23 PM, Major Johnson <[email protected]> >> > > wrote: >> > > > >> > > > > Wasn't City 17 a semi-featured campaign (that is, one of those >> > > > Chet-hosted >> > > > > doodly dads before Featured Campaign Week)? >> > > > > >> > > > > Draco18s >> > > > > >> > > > > >> > > > > On Wed, Sep 7, 2011 at 5:25 PM, Eugenio Roman >> > > > > <[email protected]>wrote: >> > > > > >> > > > > > I don't think valve really cares. Like the escape from city 17. >> It >> > is >> > > > > fun, >> > > > > > but do note that if people only see HL2 then it gets a bit >> > > repetitive. >> > > > > They >> > > > > > play it for nostalgia, but some players like new stuff >> > > > > > >> > > > > > On Wed, Sep 7, 2011 at 4:01 PM, King Mango <[email protected] >> > >> > > > wrote: >> > > > > > >> > > > > > > So I started messing around with recreating HL2 to get >> > comfortable >> > > > with >> > > > > > the >> > > > > > > editor and it turns out to be surprisingly well-suited to L4D2 >> > > > > gameplay. >> > > > > > > Any >> > > > > > > objections from Valve if I continue on with the intention of >> > > > releasing >> > > > > a >> > > > > > > campaign? >> > > > > > > >> > > > > > > Best regards, >> > > > > > > Jim Castile >> > > > > > > _______________________________________________ >> > > > > > > L4Dmapper mailing list >> > > > > > > [email protected] >> > > > > > > >> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper >> > > > > > > >> > > > > > >> > > > > > >> > > > > > >> > > > > > -- >> > > > > > Eugenio "Motanum" Roman >> > > > > > >> > > > > > [email protected] >> > > > > > http://twitter.com/#!/MotanumR >> > > > > > http://steamcommunity.com/id/Motanum >> > > > > > http://www.youtube.com/user/motanium >> > > > > > _______________________________________________ >> > > > > > L4Dmapper mailing list >> > > > > > [email protected] >> > > > > > >> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper >> > > > > > >> > > > > _______________________________________________ >> > > > > L4Dmapper mailing list >> > > > > [email protected] >> > > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper >> > > > > >> > > > >> > > > >> > > > >> > > > -- >> > > > Eugenio "Motanum" Roman >> > > > >> > > > [email protected] >> > > > http://twitter.com/#!/MotanumR >> > > > http://steamcommunity.com/id/Motanum >> > > > http://www.youtube.com/user/motanium >> > > > _______________________________________________ >> > > > L4Dmapper mailing list >> > > > [email protected] >> > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper >> > > > >> > > _______________________________________________ >> > > L4Dmapper mailing list >> > > [email protected] >> > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper >> > > >> > >> > >> > >> > -- >> > Eugenio "Motanum" Roman >> > >> > [email protected] >> > http://twitter.com/#!/MotanumR >> > http://steamcommunity.com/id/Motanum >> > http://www.youtube.com/user/motanium >> > _______________________________________________ >> > L4Dmapper mailing list >> > [email protected] >> > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper >> > >> _______________________________________________ >> L4Dmapper mailing list >> [email protected] >> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper >> > > _______________________________________________ L4Dmapper mailing list [email protected] http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
