oh yeah I almost forgot, I am probably going to need help with getting the
combine in as an uncommon infected where they drop their stun stick instead
of a baton...

Best regards,
Jim Castile

On Thu, Sep 8, 2011 at 3:01 PM, King Mango <[email protected]> wrote:

> Looking like flow alpha testing for the train station in about two to three
> weeks... Minor visual buffs to be instituted along the way to help with
> focusing on gameplay rather than appearances.
> I've about tripled the length of the original train station d1_01 map by
> creating routes through previously inaccessible areas. MAJOR brush reworking
> required.
> Survivors start outside the trainstation near the tunnel in a safe room
> that is a maintenance access room in the wall beneath the smoke stacks. They
> are granted access to all areas at track level between the tunnel and the
> depot. Hunter territory. Once inside the depot, flow is virutally identical
> to retail until the Nova Prospekt sequence. Instead of turning left and
> entering the cage going down the hall where you meet up with Barney, you go
> up the stairs, around the back of the station (tentatively kitchen and
> cafeteria) to the side where the Vortigaunt is sweeping. Down that wing into
> a new door, which houses a receiving area and a freight elevator that starts
> an event. Once on the second floor, you pass through a lost and found and
> unclaimed baggage storage on your way you can see through the windows to the
> station interior below.
> Once at the second floor rear of the station again, you go down stairs to
> the door at the end of the hall near Barney's security center, and then the
> rest is identical where the one way drop through two windows while in a
> forced crouch is very scary in versus. I plan to make that wall penetrable
> by bullets and to provide a route back up should you want to rescue anyone.
> whew... hope that wasn't tmi
> I'm a big fan of versus and this map will have several features tailored to
> special infected access as well. Vents, broken/breakable floors and walls
> etc...
> Oh and it takes place at around midnight.... ooooh spooky.
> Call them Tenant Improvements! :D
>
> Best regards,
> Jim Castile
>
>
> On Thu, Sep 8, 2011 at 6:35 AM, AJ Hallmon <[email protected]> wrote:
>
>> This sounds like it would be pretty cool!
>>
>> Keep us updated, please.
>>
>> On Thu, Sep 8, 2011 at 8:33 AM, Eugenio Roman
>> <[email protected]>wrote:
>>
>> > Okey, let me know when it is done (Or if you need some testing!)
>> >
>> > On Thu, Sep 8, 2011 at 2:21 AM, King Mango <[email protected]> wrote:
>> >
>> > > :cheers:
>> > > I think it is going to be surprising...
>> > >
>> > >
>> > > On Wed, Sep 7, 2011 at 4:18 PM, Eugenio Roman
>> > >  <[email protected]>wrote:
>> > >
>> > > > I do not know the details, but it was a good campaign, very
>> nostalgic.
>> > > > Although it did miss the citadel, that would have been epic!
>> > > >
>> > > > On Wed, Sep 7, 2011 at 5:23 PM, Major Johnson <[email protected]>
>> > > wrote:
>> > > >
>> > > > > Wasn't City 17 a semi-featured campaign (that is, one of those
>> > > > Chet-hosted
>> > > > > doodly dads before Featured Campaign Week)?
>> > > > >
>> > > > > Draco18s
>> > > > >
>> > > > >
>> > > > > On Wed, Sep 7, 2011 at 5:25 PM, Eugenio Roman
>> > > > > <[email protected]>wrote:
>> > > > >
>> > > > > > I don't think valve really cares. Like the escape from city 17.
>> It
>> > is
>> > > > > fun,
>> > > > > > but do note that if people only see HL2 then it gets a bit
>> > > repetitive.
>> > > > > They
>> > > > > > play it for nostalgia, but some players like new stuff
>> > > > > >
>> > > > > > On Wed, Sep 7, 2011 at 4:01 PM, King Mango <[email protected]
>> >
>> > > > wrote:
>> > > > > >
>> > > > > > > So I started messing around with recreating HL2 to get
>> > comfortable
>> > > > with
>> > > > > > the
>> > > > > > > editor and it turns out to be surprisingly well-suited to L4D2
>> > > > > gameplay.
>> > > > > > > Any
>> > > > > > > objections from Valve if I continue on with the intention of
>> > > > releasing
>> > > > > a
>> > > > > > > campaign?
>> > > > > > >
>> > > > > > > Best regards,
>> > > > > > > Jim Castile
>> > > > > > > _______________________________________________
>> > > > > > > L4Dmapper mailing list
>> > > > > > > [email protected]
>> > > > > > >
>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
>> > > > > > >
>> > > > > >
>> > > > > >
>> > > > > >
>> > > > > > --
>> > > > > > Eugenio "Motanum" Roman
>> > > > > >
>> > > > > > [email protected]
>> > > > > > http://twitter.com/#!/MotanumR
>> > > > > > http://steamcommunity.com/id/Motanum
>> > > > > > http://www.youtube.com/user/motanium
>> > > > > > _______________________________________________
>> > > > > > L4Dmapper mailing list
>> > > > > > [email protected]
>> > > > > >
>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
>> > > > > >
>> > > > > _______________________________________________
>> > > > > L4Dmapper mailing list
>> > > > > [email protected]
>> > > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
>> > > > >
>> > > >
>> > > >
>> > > >
>> > > > --
>> > > > Eugenio "Motanum" Roman
>> > > >
>> > > > [email protected]
>> > > > http://twitter.com/#!/MotanumR
>> > > > http://steamcommunity.com/id/Motanum
>> > > > http://www.youtube.com/user/motanium
>> > > > _______________________________________________
>> > > > L4Dmapper mailing list
>> > > > [email protected]
>> > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
>> > > >
>> > > _______________________________________________
>> > > L4Dmapper mailing list
>> > > [email protected]
>> > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
>> > >
>> >
>> >
>> >
>> > --
>> > Eugenio "Motanum" Roman
>> >
>> > [email protected]
>> > http://twitter.com/#!/MotanumR
>> > http://steamcommunity.com/id/Motanum
>> > http://www.youtube.com/user/motanium
>> > _______________________________________________
>> > L4Dmapper mailing list
>> > [email protected]
>> > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
>> >
>> _______________________________________________
>> L4Dmapper mailing list
>> [email protected]
>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
>>
>
>
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