Well, you should play Lambda L4D1 campaign too. It is pretty similar to HL2.

2011/9/8 King Mango <[email protected]>

> oh yeah I almost forgot, I am probably going to need help with getting the
> combine in as an uncommon infected where they drop their stun stick instead
> of a baton...
>
> Best regards,
> Jim Castile
>
> On Thu, Sep 8, 2011 at 3:01 PM, King Mango <[email protected]> wrote:
>
> > Looking like flow alpha testing for the train station in about two to
> three
> > weeks... Minor visual buffs to be instituted along the way to help with
> > focusing on gameplay rather than appearances.
> > I've about tripled the length of the original train station d1_01 map by
> > creating routes through previously inaccessible areas. MAJOR brush
> reworking
> > required.
> > Survivors start outside the trainstation near the tunnel in a safe room
> > that is a maintenance access room in the wall beneath the smoke stacks.
> They
> > are granted access to all areas at track level between the tunnel and the
> > depot. Hunter territory. Once inside the depot, flow is virutally
> identical
> > to retail until the Nova Prospekt sequence. Instead of turning left and
> > entering the cage going down the hall where you meet up with Barney, you
> go
> > up the stairs, around the back of the station (tentatively kitchen and
> > cafeteria) to the side where the Vortigaunt is sweeping. Down that wing
> into
> > a new door, which houses a receiving area and a freight elevator that
> starts
> > an event. Once on the second floor, you pass through a lost and found and
> > unclaimed baggage storage on your way you can see through the windows to
> the
> > station interior below.
> > Once at the second floor rear of the station again, you go down stairs to
> > the door at the end of the hall near Barney's security center, and then
> the
> > rest is identical where the one way drop through two windows while in a
> > forced crouch is very scary in versus. I plan to make that wall
> penetrable
> > by bullets and to provide a route back up should you want to rescue
> anyone.
> > whew... hope that wasn't tmi
> > I'm a big fan of versus and this map will have several features tailored
> to
> > special infected access as well. Vents, broken/breakable floors and walls
> > etc...
> > Oh and it takes place at around midnight.... ooooh spooky.
> > Call them Tenant Improvements! :D
> >
> > Best regards,
> > Jim Castile
> >
> >
> > On Thu, Sep 8, 2011 at 6:35 AM, AJ Hallmon <[email protected]> wrote:
> >
> >> This sounds like it would be pretty cool!
> >>
> >> Keep us updated, please.
> >>
> >> On Thu, Sep 8, 2011 at 8:33 AM, Eugenio Roman
> >> <[email protected]>wrote:
> >>
> >> > Okey, let me know when it is done (Or if you need some testing!)
> >> >
> >> > On Thu, Sep 8, 2011 at 2:21 AM, King Mango <[email protected]>
> wrote:
> >> >
> >> > > :cheers:
> >> > > I think it is going to be surprising...
> >> > >
> >> > >
> >> > > On Wed, Sep 7, 2011 at 4:18 PM, Eugenio Roman
> >> > >  <[email protected]>wrote:
> >> > >
> >> > > > I do not know the details, but it was a good campaign, very
> >> nostalgic.
> >> > > > Although it did miss the citadel, that would have been epic!
> >> > > >
> >> > > > On Wed, Sep 7, 2011 at 5:23 PM, Major Johnson <[email protected]
> >
> >> > > wrote:
> >> > > >
> >> > > > > Wasn't City 17 a semi-featured campaign (that is, one of those
> >> > > > Chet-hosted
> >> > > > > doodly dads before Featured Campaign Week)?
> >> > > > >
> >> > > > > Draco18s
> >> > > > >
> >> > > > >
> >> > > > > On Wed, Sep 7, 2011 at 5:25 PM, Eugenio Roman
> >> > > > > <[email protected]>wrote:
> >> > > > >
> >> > > > > > I don't think valve really cares. Like the escape from city
> 17.
> >> It
> >> > is
> >> > > > > fun,
> >> > > > > > but do note that if people only see HL2 then it gets a bit
> >> > > repetitive.
> >> > > > > They
> >> > > > > > play it for nostalgia, but some players like new stuff
> >> > > > > >
> >> > > > > > On Wed, Sep 7, 2011 at 4:01 PM, King Mango <
> [email protected]
> >> >
> >> > > > wrote:
> >> > > > > >
> >> > > > > > > So I started messing around with recreating HL2 to get
> >> > comfortable
> >> > > > with
> >> > > > > > the
> >> > > > > > > editor and it turns out to be surprisingly well-suited to
> L4D2
> >> > > > > gameplay.
> >> > > > > > > Any
> >> > > > > > > objections from Valve if I continue on with the intention of
> >> > > > releasing
> >> > > > > a
> >> > > > > > > campaign?
> >> > > > > > >
> >> > > > > > > Best regards,
> >> > > > > > > Jim Castile
> >> > > > > > > _______________________________________________
> >> > > > > > > L4Dmapper mailing list
> >> > > > > > > [email protected]
> >> > > > > > >
> >> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >> > > > > > >
> >> > > > > >
> >> > > > > >
> >> > > > > >
> >> > > > > > --
> >> > > > > > Eugenio "Motanum" Roman
> >> > > > > >
> >> > > > > > [email protected]
> >> > > > > > http://twitter.com/#!/MotanumR
> >> > > > > > http://steamcommunity.com/id/Motanum
> >> > > > > > http://www.youtube.com/user/motanium
> >> > > > > > _______________________________________________
> >> > > > > > L4Dmapper mailing list
> >> > > > > > [email protected]
> >> > > > > >
> >> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >> > > > > >
> >> > > > > _______________________________________________
> >> > > > > L4Dmapper mailing list
> >> > > > > [email protected]
> >> > > > >
> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >> > > > >
> >> > > >
> >> > > >
> >> > > >
> >> > > > --
> >> > > > Eugenio "Motanum" Roman
> >> > > >
> >> > > > [email protected]
> >> > > > http://twitter.com/#!/MotanumR
> >> > > > http://steamcommunity.com/id/Motanum
> >> > > > http://www.youtube.com/user/motanium
> >> > > > _______________________________________________
> >> > > > L4Dmapper mailing list
> >> > > > [email protected]
> >> > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >> > > >
> >> > > _______________________________________________
> >> > > L4Dmapper mailing list
> >> > > [email protected]
> >> > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >> > >
> >> >
> >> >
> >> >
> >> > --
> >> > Eugenio "Motanum" Roman
> >> >
> >> > [email protected]
> >> > http://twitter.com/#!/MotanumR
> >> > http://steamcommunity.com/id/Motanum
> >> > http://www.youtube.com/user/motanium
> >> > _______________________________________________
> >> > L4Dmapper mailing list
> >> > [email protected]
> >> > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >> >
> >> _______________________________________________
> >> L4Dmapper mailing list
> >> [email protected]
> >> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >>
> >
> >
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