No idea then. I just recall having a similar issue with on-and-off success and it turned out to be some flag I forgot.
Draco18s On Mon, Sep 12, 2011 at 7:50 PM, King Mango <[email protected]> wrote: > I've torn apart numerous SpriteCard and Sprite VMTs over the afternoon and > still no luck. Even a copy paste has no success. I've opened the VTFs that > Valve use and copied the format and flags exactly. This is a real head > scratcher. > > Best regards, > Jim Castile > > On Mon, Sep 12, 2011 at 12:59 PM, Major Johnson <[email protected]> > wrote: > > > If they're showing with a black background, then they're not getting > called > > in as the right kind of texture. It's *ignoring* the alpha channel > > entirely. > > > > Draco18s > > > > > > On Mon, Sep 12, 2011 at 3:56 PM, King Mango <[email protected]> wrote: > > > > > I can't seem to figure out how particles determine their initial > opacity. > > > I don't want an alpha fade in fade out, I have a pulsing beacon (the > > pulse > > > is simulated with a very fast radius scaling) using a retail material > and > > I > > > just want it to render with it's native alpha values. But it shows up > > with > > > the black matte in the particle editor. I have noticed that the retail > > > particle systems all render properly in the browser and particle > editor, > > > and > > > I can't seem to ferret out the key operator/initializer or what ever it > > may > > > be. > > > I also can't seem to get it to appear in game. I have it in my > manifest, > > > and > > > I can choose it in Hammer from the info sprite (where it shows in the > > > preview the same as it does in the particle editor) but in game I see > > > nothing. I have not messed with fade in/out. > > > > > > Best regards, > > > Jim Castile > > > _______________________________________________ > > > L4Dmapper mailing list > > > [email protected] > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > _______________________________________________ > > L4Dmapper mailing list > > [email protected] > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > _______________________________________________ > L4Dmapper mailing list > [email protected] > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > _______________________________________________ L4Dmapper mailing list [email protected] http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
