I have had very minimal luck using the vtf Photoshop plugin.  I would always
suggest exporting from Photoshop as a tga and then importing it into
something like VTF Edit and matching the flags in there.  It may not fix
your problem, but I've had the Photoshop vtf plugin just simply not work
before.

On Tue, Sep 13, 2011 at 1:38 AM, King Mango <[email protected]> wrote:

> I was not saving as TGA but rather using the plugin to save in various
> formats for testing. I have found what works in this situation now. ish...
> The VMT that finally worked (with minor tweaks to remove crop and
> blendframe) was:
> fire_molotov_crop.vmt
> My texture is saved as a DXT5 with the additional flag found on the
> specified VMT file's texture, no LOD.
> It looks just like I want it to in the particle editor buuuut...
> It won't show up in game. I can select it via the info_sprite's props, but
> when I launch the game, I see the message in the console
> Attempting to create unknown particle system "km_beacon_red_01.pcf"
> I have added it to the particles_manifest.txt following the existing
> examples.
>
> Best regards,
> Jim Castile
>
> On Mon, Sep 12, 2011 at 7:04 PM, Ben Nadler <[email protected]> wrote:
>
> > One possibility - how are you saving the file from your graphic editor?
> >
> > If you are using Photoshop, you need to make sure you 1) have an alpha
> mask
> > in the channels tab, which I'm sure you do, but you also need to save it
> as
> > a 32-bit targa as opposed to a 24-bit, which is the Photoshop default.
> >
> > I suggest that, if you've tried every option related to the vtf and vmt,
> > its
> > always best to go back to your texture application of choice and make
> sure
> > everything there is correct.
> >
> > On Mon, Sep 12, 2011 at 5:09 PM, Major Johnson <[email protected]>
> wrote:
> >
> > > No idea then.
> > > I just recall having a similar issue with on-and-off success and it
> > turned
> > > out to be some flag I forgot.
> > >
> > > Draco18s
> > >
> > >
> > > On Mon, Sep 12, 2011 at 7:50 PM, King Mango <[email protected]>
> wrote:
> > >
> > > > I've torn apart numerous SpriteCard and Sprite VMTs over the
> afternoon
> > > and
> > > > still no luck. Even a copy paste has no success. I've opened the VTFs
> > > that
> > > > Valve use and copied the format and flags exactly. This is a real
> head
> > > > scratcher.
> > > >
> > > > Best regards,
> > > > Jim Castile
> > > >
> > > > On Mon, Sep 12, 2011 at 12:59 PM, Major Johnson <[email protected]>
> > > > wrote:
> > > >
> > > > > If they're showing with a black background, then they're not
> getting
> > > > called
> > > > > in as the right kind of texture.  It's *ignoring* the alpha channel
> > > > > entirely.
> > > > >
> > > > > Draco18s
> > > > >
> > > > >
> > > > > On Mon, Sep 12, 2011 at 3:56 PM, King Mango <[email protected]>
> > > wrote:
> > > > >
> > > > > > I can't seem to figure out how particles determine their initial
> > > > opacity.
> > > > > > I don't want an alpha fade in fade out, I have a pulsing beacon
> > (the
> > > > > pulse
> > > > > > is simulated with a very fast radius scaling) using a retail
> > material
> > > > and
> > > > > I
> > > > > > just want it to render with it's native alpha values. But it
> shows
> > up
> > > > > with
> > > > > > the black matte in the particle editor. I have noticed that the
> > > retail
> > > > > > particle systems all render properly in the browser and particle
> > > > editor,
> > > > > > and
> > > > > > I can't seem to ferret out the key operator/initializer or what
> > ever
> > > it
> > > > > may
> > > > > > be.
> > > > > > I also can't seem to get it to appear in game. I have it in my
> > > > manifest,
> > > > > > and
> > > > > > I can choose it in Hammer from the info sprite (where it shows in
> > the
> > > > > > preview the same as it does in the particle editor) but in game I
> > see
> > > > > > nothing. I have not messed with fade in/out.
> > > > > >
> > > > > > Best regards,
> > > > > > Jim Castile
> > > > > > _______________________________________________
> > > > > > L4Dmapper mailing list
> > > > > > [email protected]
> > > > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> > > > > >
> > > > > _______________________________________________
> > > > > L4Dmapper mailing list
> > > > > [email protected]
> > > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> > > > >
> > > > _______________________________________________
> > > > L4Dmapper mailing list
> > > > [email protected]
> > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> > > >
> > > _______________________________________________
> > > L4Dmapper mailing list
> > > [email protected]
> > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> > >
> >
> >
> >
> > --
> > Benjamin E. Nadler
> >
> >
> > Web: www.ben-nadler.com/
> > Mail: [email protected]
> > Cell: +1 707 480 1257
> > _______________________________________________
> > L4Dmapper mailing list
> > [email protected]
> > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >
> _______________________________________________
> L4Dmapper mailing list
> [email protected]
> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
>



-- 
Benjamin E. Nadler


Web: www.ben-nadler.com/
Mail: [email protected]
Cell: +1 707 480 1257
_______________________________________________
L4Dmapper mailing list
[email protected]
http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper

Reply via email to