One possibility - how are you saving the file from your graphic editor? If you are using Photoshop, you need to make sure you 1) have an alpha mask in the channels tab, which I'm sure you do, but you also need to save it as a 32-bit targa as opposed to a 24-bit, which is the Photoshop default.
I suggest that, if you've tried every option related to the vtf and vmt, its always best to go back to your texture application of choice and make sure everything there is correct. On Mon, Sep 12, 2011 at 5:09 PM, Major Johnson <[email protected]> wrote: > No idea then. > I just recall having a similar issue with on-and-off success and it turned > out to be some flag I forgot. > > Draco18s > > > On Mon, Sep 12, 2011 at 7:50 PM, King Mango <[email protected]> wrote: > > > I've torn apart numerous SpriteCard and Sprite VMTs over the afternoon > and > > still no luck. Even a copy paste has no success. I've opened the VTFs > that > > Valve use and copied the format and flags exactly. This is a real head > > scratcher. > > > > Best regards, > > Jim Castile > > > > On Mon, Sep 12, 2011 at 12:59 PM, Major Johnson <[email protected]> > > wrote: > > > > > If they're showing with a black background, then they're not getting > > called > > > in as the right kind of texture. It's *ignoring* the alpha channel > > > entirely. > > > > > > Draco18s > > > > > > > > > On Mon, Sep 12, 2011 at 3:56 PM, King Mango <[email protected]> > wrote: > > > > > > > I can't seem to figure out how particles determine their initial > > opacity. > > > > I don't want an alpha fade in fade out, I have a pulsing beacon (the > > > pulse > > > > is simulated with a very fast radius scaling) using a retail material > > and > > > I > > > > just want it to render with it's native alpha values. But it shows up > > > with > > > > the black matte in the particle editor. I have noticed that the > retail > > > > particle systems all render properly in the browser and particle > > editor, > > > > and > > > > I can't seem to ferret out the key operator/initializer or what ever > it > > > may > > > > be. > > > > I also can't seem to get it to appear in game. I have it in my > > manifest, > > > > and > > > > I can choose it in Hammer from the info sprite (where it shows in the > > > > preview the same as it does in the particle editor) but in game I see > > > > nothing. I have not messed with fade in/out. > > > > > > > > Best regards, > > > > Jim Castile > > > > _______________________________________________ > > > > L4Dmapper mailing list > > > > [email protected] > > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > > > _______________________________________________ > > > L4Dmapper mailing list > > > [email protected] > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > _______________________________________________ > > L4Dmapper mailing list > > [email protected] > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > _______________________________________________ > L4Dmapper mailing list > [email protected] > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > -- Benjamin E. Nadler Web: www.ben-nadler.com/ Mail: [email protected] Cell: +1 707 480 1257 _______________________________________________ L4Dmapper mailing list [email protected] http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
