I have added instructions for assembling an HDR skybox using L4D2's version of Vtex. Basically, you must skip the splitskybox step because L4D2's Vtex expects to get a "T" array as input.
http://developer.valvesoftware.com/wiki/HDR_Skybox_Creation#Split_the_skybox Best regards, Jim Castile P.S. If you are trying to import an HDR skybox (meaning, if you rendered out a set of skybox textures in your external software, and then used HDRShop to create the hdr data) of a night sky, you will experience extreme banding in the darker areas which resemble dx compression. This banding is actually a result of the way HDRShop handles color information and can be observed directly in HDRShop if you adjust down the exposure and inspect your image. I am currently experimenting with solutions and will keep you posted. _______________________________________________ L4Dmapper mailing list [email protected] http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
