I have added instructions for assembling an HDR skybox using L4D2's version
of Vtex. Basically, you must skip the splitskybox step because L4D2's Vtex
expects to get a "T" array as input.

http://developer.valvesoftware.com/wiki/HDR_Skybox_Creation#Split_the_skybox

Best regards,
Jim Castile

P.S. If you are trying to import an HDR skybox (meaning, if you rendered out
a set of skybox textures in your external software, and then used HDRShop to
create the hdr data) of a night sky, you will experience extreme banding in
the darker areas which resemble dx compression. This banding is actually a
result of the way HDRShop handles color information and can be observed
directly in HDRShop if you adjust down the exposure and inspect your image.
I am currently experimenting with solutions and will keep you posted.
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