Nice work =)
Regards,
bunny
----- Original Message -----
From: "King Mango" <[email protected]>
To: "Left 4 Dead Modder List" <[email protected]>
Sent: Saturday, September 24, 2011 10:43 PM
Subject: [L4Dmapper] VDC HDR Skybox Tutorial Updated
I have added instructions for assembling an HDR skybox using L4D2's version
of Vtex. Basically, you must skip the splitskybox step because L4D2's Vtex
expects to get a "T" array as input.
http://developer.valvesoftware.com/wiki/HDR_Skybox_Creation#Split_the_skybox
Best regards,
Jim Castile
P.S. If you are trying to import an HDR skybox (meaning, if you rendered
out
a set of skybox textures in your external software, and then used HDRShop
to
create the hdr data) of a night sky, you will experience extreme banding
in
the darker areas which resemble dx compression. This banding is actually a
result of the way HDRShop handles color information and can be observed
directly in HDRShop if you adjust down the exposure and inspect your
image.
I am currently experimenting with solutions and will keep you posted.
_______________________________________________
L4Dmapper mailing list
[email protected]
http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
_______________________________________________
L4Dmapper mailing list
[email protected]
http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper