Very informative and thanks, Mango. The VDC is now more awesome because of
you.

On Sat, Sep 24, 2011 at 4:21 PM, bunny <[email protected]> wrote:

> Nice work =)
>
> Regards,
> bunny
> ----- Original Message ----- From: "King Mango" <[email protected]>
> To: "Left 4 Dead Modder List" 
> <[email protected].**com<[email protected]>
> >
> Sent: Saturday, September 24, 2011 10:43 PM
> Subject: [L4Dmapper] VDC HDR Skybox Tutorial Updated
>
>
>
>  I have added instructions for assembling an HDR skybox using L4D2's
>> version
>> of Vtex. Basically, you must skip the splitskybox step because L4D2's Vtex
>> expects to get a "T" array as input.
>>
>> http://developer.**valvesoftware.com/wiki/HDR_**
>> Skybox_Creation#Split_the_**skybox<http://developer.valvesoftware.com/wiki/HDR_Skybox_Creation#Split_the_skybox>
>>
>> Best regards,
>> Jim Castile
>>
>> P.S. If you are trying to import an HDR skybox (meaning, if you rendered
>> out
>> a set of skybox textures in your external software, and then used HDRShop
>> to
>> create the hdr data) of a night sky, you will experience extreme banding
>> in
>> the darker areas which resemble dx compression. This banding is actually a
>> result of the way HDRShop handles color information and can be observed
>> directly in HDRShop if you adjust down the exposure and inspect your
>> image.
>> I am currently experimenting with solutions and will keep you posted.
>> ______________________________**_________________
>> L4Dmapper mailing list
>> [email protected].**com <[email protected]>
>> http://list.valvesoftware.com/**cgi-bin/mailman/listinfo/**l4dmapper<http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper>
>>
>>
>
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