We're getting zombie mob survival in CS:GO aren't we?

On Mon, Mar 26, 2012 at 2:59 PM, Chet Faliszek <[email protected]> wrote:
> It isn't about changes to hammer, the P2 editor is solving a much simpler set 
> of problems.  It is about distributing that content.
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of ics
> Sent: Monday, March 26, 2012 12:02 PM
> To: Left 4 Dead Modder List
> Subject: Re: [L4Dmapper] [L4DMapper]So what's going on
>
> So finally the "new" more user friendly version of Hammer is coming.
>
> -ics
>
> 26.3.2012 21:09, Chet Faliszek kirjoitti:
>>  From us, as we have hinted about - we are trying to get the workshop 
>> features into L4D2 to make it easier to release campaigns. Currently the 
>> system does not support L4D2 sized files.  Portal 2 will be releasing 
>> something soonish and we will follow.  That leads to more work on SV_PURE 
>> etc to make it a better experience for players.
>>
>> We have also been working on something for user experience that will affect 
>> you guys - no details yet. Think this summer.
>>
>> -----Original Message-----
>> From: [email protected] 
>> [mailto:[email protected]] On Behalf Of Adam Sierra
>> Sent: Monday, March 26, 2012 10:35 AM
>> To: Left 4 Dead Modder List
>> Subject: Re: [L4Dmapper] [L4DMapper]So what's going on
>>
>> I suspect it will be quiet in here until E3.
>>
>> Then we will all talk excitedly about whatever is announced.
>>
>> After that, depending on what is announced, either mappers stay working on
>> L4D maps, or they all move over to the next greatest thing.
>> Personally if a hybrid Half-Life 3 / Portal 3 game was announced with tons
>> of new entities and mapper abilities... I might come back to map making
>> again for Valve games.
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>
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