mm ok ok... Ill look into it. But I was hoping for a poly counter or
something to quantify it :p

On Mon, Jul 30, 2012 at 2:51 PM, ics <[email protected]> wrote:

> Basically sv_cheats 1 and mat_wireframe 1 should tell quite a lot.
>
> -ics
>
> 30.7.2012 22:31, Eugenio Roman kirjoitti:
>
>> Pretty sure entities (While playing) didnt get past 500, so it can't be
>> that. Is there a way to check how many stuff are being drawn? Ill look out
>> for any weird props.
>>
>> On Mon, Jul 30, 2012 at 2:28 PM, ics <[email protected]> wrote:
>>
>>  Having too much drawn out will cause crashes. Also too many entities
>>> (report_entities) will cause crashes (limit is somewhere under 1600 to be
>>> safe side). One thing that could be it is that if you have a moving prop,
>>> doesn't matter if it has disabled movement on it's settings but if it's
>>> inside the ground or wall, even if the prop itself isn't, but the
>>> surrounding collision model is, it might cause a crash. There's atleast
>>> one
>>> wheelbarrow in CS Source that can cause this to happen. I'm not sure if
>>> L4D
>>> series use any similiar props.
>>>
>>> -ics
>>>
>>> 30.7.2012 21:30, Eugenio Roman kirjoitti:
>>>
>>>   As said in the title. My campaign crashes and I have no idea what is
>>>
>>>> causing it. It crashes at different points. Last time I was just working
>>>> on
>>>> the nav and it crashed. Is there a way I can check what is causing the
>>>> crash?
>>>>
>>>>
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>>>
>>
>>
>
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-- 
Eugenio "Motanum" Roman

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